Harebrained Schemes has launched a
, a new Windows, OS X, and Linux mech
combat game set (obviously enough) in the BattleTech universe (thanks nin).
Those hoping this will be a true BattleTech experience will be reassured to know
that this is a turn-based game being designed by Jordan Weisman, originator of
the series, and it uses the original setting of the year 3025. They indicate
they have funded the base game themselves, and the project is already well on
its way towards its $250K goal in under an hour. They currently list stretch
goals up to $2.5 million, which carries the promise of PvP multiplayer, though
oddly, a couple of the intermediate rewards are still TBD. Here's part of their
With your help! The success of our last few games allows us to
fund the Base Skirmish Game - but with your support BATTLETECH can become so
much more. Here's how the game will expand as the campaign's funding increases.
(For a full summary, see the Game Stages section below).
- STAGE 1 (Already funded by Harebrained
Schemes): A turn-based tactical skirmish game - command a Lance of 4
'Mechs & MechWarriors against AI opponents across a variety of battlefields.
- STAGE 2 ($1,000,000): We add a full,
single-player story campaign to the game.
- STAGE 3 ($1,850,000): We add side-missions,
procedurally-generated missions and the campaign becomes open-ended.
- STAGE 4 ($2,500,000): Introduces PVP
multiplayer combat in the famous arenas of Solaris VII.
BATTLETECH is in development for PC, Mac, and Linux in English and will be
delivered in standard and DRM-free versions on Steam, GoG, and Humble stores.
The game will also be made available in German, French, and Russian (with
localized text, and audio subtitles) in a post-launch update. Other platforms
and languages may be announced at a later stage. BATTLETECH is expected to
launch in early 2017.