Fallout 4 Progression Details

A new article on Bethesda.net outlines how character progression will work in Fallout 4. They offer a special S.P.E.C.I.A.L. chart, and a pretty detailed rundown on how the system will play out in the next installment in the RPG series. Here's a bit:
What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.

These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.
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Re: Fallout 4 Progression Details
Sep 26, 2015, 05:35
14.
Re: Fallout 4 Progression Details Sep 26, 2015, 05:35
Sep 26, 2015, 05:35
 
Task wrote on Sep 25, 2015, 09:54:
From the little I understand about this - apparently in the various special trees, there are different perks for gun types. I don't know where it would be, so for instance, there is separate perk trees for "bolt action rifle" or "pistol" in Agility or Strength or whereever they have most of the guns. In a lot of ways its very much like Skyrim's Star Tree, where you wanted more damage or some perk thing for Archery, you had to spend points in that. Its a lot of visual pazaz, but from my general observations it seems kind of unbalanced with 0 level cap - where you can simply have ALL of skills/perks in every tree with enough grinding.

"Levelling is experience point (XP) based like Fallout 3, not skill-based like Skyrim. But levelling speed is closer to Skyrim, and not as slow as Fallout 3." (source) - In other words leveling is presumably much easier. They then go on to claim, "Fallout 4 has no level cap, and we’ve balanced the game to keep the content and challenge going for higher levels."

Anyways, I don't really have much nice things to say about FO4. Except, I will admit one thing, the Gunplay actually looks way better than FO3 or NV. It no longer looks stiff and utterly atrocious, but I found out they actually got help in-house from ID Software giving them tips on how to actual "FPS" with Gunz. Which is why it looks like a Fallout version of RAGE. For a shooty-shooty Fallout game, I may look into it 2-3 years from now when its 5 bucks.

If this were reddit or youtube, I'm sure I would be downvoted into Oblivion for not liking FO4 that much. *Shrug* I got burned out though from pre-ordering FO3 back in 2008 and then Skyrim, so my excitement for Beth games has diminished considerably.

I really hated Skyrim's level and perk system. At least they're keeping it XP based for FO4. I'm not liking the idea of no level cap, but there's probably going to be a point where the time between level ups will get so far apart you might as well plan on getting the perks you want by then. Once you've completed every quest, the only way to gain XP will be killing things. Although, with the settlement building mechanic, I'm willing to bet that there will be some kind of way to farm easy, infinite XP.

Even though Fallout 3 and NV are in first person, they're still RPGs. You have to keep in mind that when you aim at something and pull the trigger, the game isn't relying on your skill as the player to make the shot, it's your character's skills that determine if you hit or not. People going into those games expecting a COD style FPS experience were disappointed. Now combat looks more FPS like, I just hope they don't remove the RPG part of it.

The big question that remains is, how is the writing going to be? Is it going to be linear and stupid like FO3, or did they learn something from Obsidian? We already know there are going to be multiple factions, but there were two factions in FO3, you just didn't get the choice in which one you wanted to side with. Are the BOS going to be like the real BOS or FO3's knight's in shining power armor BOS?

The last I heard, the lead writer for FO3 is also in charge of FO4, so my money is on the story being shit.
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