Fallout 4 Progression Details

A new article on Bethesda.net outlines how character progression will work in Fallout 4. They offer a special S.P.E.C.I.A.L. chart, and a pretty detailed rundown on how the system will play out in the next installment in the RPG series. Here's a bit:
What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.

These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.
View : : :
12.
 
Re: Fallout 4 Progression Details
Sep 25, 2015, 12:57
Red
12.
Re: Fallout 4 Progression Details Sep 25, 2015, 12:57
Sep 25, 2015, 12:57
Red
 
As a die-hard fan of 1 and 2, and someone who enjoyed the gamespy pvp in Tactics, I did not have a negative reaction to reading about this new system. And I'm pretty accustomed to having negative initial reactions to things. So I'm still hopeful I'll enjoy this new Fallout.

Meaningful decisions in leveling is a key thing for me. And they claim that they tried to balance all the perks so you're making those pro-con decisions. I don't know if they're solid enough designers to make that a reality, but at least they recognize that's important.

The "no level cap" would only become a problem if playing through all the main content levels you so high that you can meaningfully acquire most of the perks. But with "270" available perks, it really depends on what level I can expect to reach without senseless grinding. If it's like 50 or 70, that's not so bad from the perspective of actually designing my character vs just having everything (which would be totally boring).
Avatar 8335
Date
Subject
Author
2.
Sep 24, 2015Sep 24 2015
4.
Sep 24, 2015Sep 24 2015
3.
Sep 24, 2015Sep 24 2015
7.
Sep 25, 2015Sep 25 2015
5.
Sep 24, 2015Sep 24 2015
6.
Sep 25, 2015Sep 25 2015
8.
Sep 25, 2015Sep 25 2015
9.
Sep 25, 2015Sep 25 2015
10.
Sep 25, 2015Sep 25 2015
11.
Sep 25, 2015Sep 25 2015
 12.
Sep 25, 2015Sep 25 2015
  Re: Fallout 4 Progression Details
14.
Sep 26, 2015Sep 26 2015
15.
Sep 26, 2015Sep 26 2015
13.
Sep 25, 2015Sep 25 2015
16.
Sep 26, 2015Sep 26 2015