Fallout 4 Progression Details

A new article on Bethesda.net outlines how character progression will work in Fallout 4. They offer a special S.P.E.C.I.A.L. chart, and a pretty detailed rundown on how the system will play out in the next installment in the RPG series. Here's a bit:
What’s important is that each of these Perks is actually a mini Perk tree*, with multiple ranks that also do new things. Gun Fu above allows even more damage the more targets you select, increasing to instant Critical Shots. Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.

These additional ranks do require your character to be a higher level. This allows us to make some powerful Perk ranks that reward your investment in a certain SPECIAL as well as that individual Perk. It also allows us to fold Perks we liked from previous games into Perk ranks in this new system. For example, the Fallout 3 perk Paralyzing Palm (paralyze enemies through hand-to-hand), now becomes the Rank 5 Perk for Iron Fist. But you need to have chosen the previous 4 ranks of Iron Fist and be level 46. We also pushed old Perks to do new things at higher ranks. Strong Back doesn’t just up the amount you can carry; higher ranks of it allow you to fast-travel while encumbered or even run while encumbered at the cost of Action Points.
View : : :
7.
 
Re: Fallout 4 Progression Details
Sep 25, 2015, 04:34
7.
Re: Fallout 4 Progression Details Sep 25, 2015, 04:34
Sep 25, 2015, 04:34
 
Creston wrote on Sep 24, 2015, 22:57:
I don't mind that they killed skills, tbh. Skills were so necessary in FO3 that making a character without at least Int 9 was deliberately gimping yourself, and then a ton of perks were just "+5% to this and that skill" which was pointless, since it was far better to just put a perk into buying an extra SPECIAL point. It made perks feel underwhelming in most cases, imo.

This seems like a much better system.

Fallout 3 was ridiculously unbalanced. Because most of the perks just added to your skills, plus the bobble head's +10 and the abundance of skill books, you didn't need high INT to be able to max every skill. They had to patch the game because it was possible to max out your skills before hitting the level cap, which caused the game to become stuck on the level up screen because you can't close it until you spend all of the skill points. The Broken Steel DLC raising the level cap made it even easier to max every skill.

Fallout NV was much better balanced. It wasn't possible to max every skill, at least until the DLC raised the level cap.

I'm not sold on this perk system until I see more. How is this going to effect combat skills? Is every character going to start out proficient in every type of weapon? The few perks I saw regarding weapons was the gun nut, which the description says gives you the ability to use higher tier weapon mods and one that increased criticals.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor
Avatar 17277
Date
Subject
Author
2.
Sep 24, 2015Sep 24 2015
4.
Sep 24, 2015Sep 24 2015
3.
Sep 24, 2015Sep 24 2015
 7.
Sep 25, 2015Sep 25 2015
 Re: Fallout 4 Progression Details
5.
Sep 24, 2015Sep 24 2015
6.
Sep 25, 2015Sep 25 2015
8.
Sep 25, 2015Sep 25 2015
9.
Sep 25, 2015Sep 25 2015
10.
Sep 25, 2015Sep 25 2015
11.
Sep 25, 2015Sep 25 2015
12.
Sep 25, 2015Sep 25 2015
14.
Sep 26, 2015Sep 26 2015
15.
Sep 26, 2015Sep 26 2015
13.
Sep 25, 2015Sep 25 2015
16.
Sep 26, 2015Sep 26 2015