Creston wrote on Sep 24, 2015, 22:57:
I don't mind that they killed skills, tbh. Skills were so necessary in FO3 that making a character without at least Int 9 was deliberately gimping yourself, and then a ton of perks were just "+5% to this and that skill" which was pointless, since it was far better to just put a perk into buying an extra SPECIAL point. It made perks feel underwhelming in most cases, imo.
This seems like a much better system.
Fallout 3 was ridiculously unbalanced. Because most of the perks just added to your skills, plus the bobble head's +10 and the abundance of skill books, you didn't need high INT to be able to max every skill. They had to patch the game because it was possible to max out your skills before hitting the level cap, which caused the game to become stuck on the level up screen because you can't close it until you spend all of the skill points. The Broken Steel DLC raising the level cap made it even easier to max every skill.
Fallout NV was much better balanced. It wasn't possible to max every skill, at least until the DLC raised the level cap.
I'm not sold on this perk system until I see more. How is this going to effect combat skills? Is every character going to start out proficient in every type of weapon? The few perks I saw regarding weapons was the gun nut, which the description says gives you the ability to use higher tier weapon mods and one that increased criticals.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor