Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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Re: Limit Theory Status Report
Sep 25, 2015, 14:16
13.
Re: Limit Theory Status Report Sep 25, 2015, 14:16
Sep 25, 2015, 14:16
 
Mikus_Aurelius wrote on Sep 24, 2015, 20:51:
jdreyer wrote on Sep 24, 2015, 13:47:
He's obviously a guy who likes building the environment engine, and is less interested in other stuff like AI and ships and UI. However, he's stated he won't bring anyone else in.

If you take a look at the dev diaries, back when he was doing them, he was very interested in all these things.

He says he was, then if you watch all of his vids, nearly everyone starts out, "I was going to work on UI this month, but spent a lot of time this graphical change instead." I'm not saying that he hates doing those things, but he kept going back to tweaking the engine again and again. It's obviously his passion.
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