Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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Re: Limit Theory Status Report
Sep 24, 2015, 14:12
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Re: Limit Theory Status Report Sep 24, 2015, 14:12
Sep 24, 2015, 14:12
 
jdreyer wrote on Sep 24, 2015, 13:45:
Procedural isn't for everyone. But as 70M Minecraft sales can attest, it's for a lot of people. So you're probably not looking forward to NMS either then.
I'm curious about NMS. People really think it will be the next big thing but I doubt it very much.
It sounds good on paper, but will it hold people's attention after the first 2 or so hours is yet to be seen.
Without missions and interesting stuff to do all the time, the procedural generation will not keep people entertained.
Steam: SpectralMeat
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