Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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Re: Limit Theory Status Report
Sep 24, 2015, 14:07
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Re: Limit Theory Status Report Sep 24, 2015, 14:07
Sep 24, 2015, 14:07
 
jdreyer wrote on Sep 24, 2015, 13:45:
Procedural isn't for everyone. But as 70M Minecraft sales can attest, it's for a lot of people. So you're probably not looking forward to NMS either then.

I'm not knocking Minecraft. I really enjoyed it. I would say Minecraft used procedural content properly by not making it the focus. This game is going procedurally generated everything, which I don't think is going to work well.
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