Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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Re: Limit Theory Status Report
Sep 24, 2015, 13:42
6.
Re: Limit Theory Status Report Sep 24, 2015, 13:42
Sep 24, 2015, 13:42
 
Cutter wrote on Sep 24, 2015, 10:27:
He said the same thing last time. This guy obviously;y can't handle all this himself and needs to bring some people on board.

This is the official KS update. The last update was a couple of months ago on his own forums for the same issue. Last time it was all about why he went missing. Although he does touch on that here, he also mentions a lot of the progress he has made.

He's stopped working at home and has rented an office, so there's a clear delineation between home life and work life. No more all-nighters.

He also mentioned that he's basically stopped working on graphics, and doing tons of back end work on AI and stuff, so there's nothing really to show. Which is good. My complaint in the past was that he did too little on those things, so good on him for recognizing that.

Anyway, I'm stoked about this game. He was making good progress before, and now it sounds like he's doing it again.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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