Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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Re: Limit Theory Status Report
Sep 24, 2015, 10:54
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Re: Limit Theory Status Report Sep 24, 2015, 10:54
Sep 24, 2015, 10:54
 
I have problems with this project from the outset.

Too much procedural content creates a same-y, non-compelling environment that discourages exploration. Minecraft as an example, has a huge world. But once you've seen one biome, you've seen all of them.

The UI design is interesting though.
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