Limit Theory Status Report

Kickstarter update for Limit Theory is the first for the project since the beginning of the year (thanks JDreyer). Developer Josh Parnell apologies for the silence, and admitting that this resulted from "entirely to personal issues of a serious nature." On the bright side, he says this is in the past, and he offers a summary expressing optimism for the future of the crowd-funded space RTS/RPG. Word is:
Second, as a bit of a TL;DR before we even get into it, I want you all to know right now that LT development has been and is continuing at full speed, as of several months ago. So let's just get it out of the way right now that I've not abandoned the project! In fact, I've been working hard to create a healthier, more productive, and more professional development atmosphere for LT.
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13.
 
Re: Limit Theory Status Report
Sep 25, 2015, 14:16
13.
Re: Limit Theory Status Report Sep 25, 2015, 14:16
Sep 25, 2015, 14:16
 
Mikus_Aurelius wrote on Sep 24, 2015, 20:51:
jdreyer wrote on Sep 24, 2015, 13:47:
He's obviously a guy who likes building the environment engine, and is less interested in other stuff like AI and ships and UI. However, he's stated he won't bring anyone else in.

If you take a look at the dev diaries, back when he was doing them, he was very interested in all these things.

He says he was, then if you watch all of his vids, nearly everyone starts out, "I was going to work on UI this month, but spent a lot of time this graphical change instead." I'm not saying that he hates doing those things, but he kept going back to tweaking the engine again and again. It's obviously his passion.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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12.
 
Re: Limit Theory Status Report
Sep 24, 2015, 20:51
12.
Re: Limit Theory Status Report Sep 24, 2015, 20:51
Sep 24, 2015, 20:51
 
jdreyer wrote on Sep 24, 2015, 13:47:
He's obviously a guy who likes building the environment engine, and is less interested in other stuff like AI and ships and UI. However, he's stated he won't bring anyone else in.

If you take a look at the dev diaries, back when he was doing them, he was very interested in all these things.
11.
 
Re: Limit Theory Status Report
Sep 24, 2015, 15:20
11.
Re: Limit Theory Status Report Sep 24, 2015, 15:20
Sep 24, 2015, 15:20
 
No Man Sky is suffering the same problem, cool tech demonstration now how do you fill it with a compelling "game".

The omnipresent nano-bot police shown in their recent video proves this point, it's a lame attempt at forcing the player behave a certain way in the world. It works in a game like Grand Theft Auto, start killing a bunch of people and the cops show up. Supposed "unexplored" planets, not so much.

Reaching the center of the universe isn't much of a hook either, there needs to be purpose to doing it in the first place.

I'm still waiting for someone to recreate a modern graphical version of Starflight, they crammed a lot of game onto a 540k floppy disk.
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10.
 
Re: Limit Theory Status Report
Sep 24, 2015, 14:12
10.
Re: Limit Theory Status Report Sep 24, 2015, 14:12
Sep 24, 2015, 14:12
 
jdreyer wrote on Sep 24, 2015, 13:45:
Procedural isn't for everyone. But as 70M Minecraft sales can attest, it's for a lot of people. So you're probably not looking forward to NMS either then.
I'm curious about NMS. People really think it will be the next big thing but I doubt it very much.
It sounds good on paper, but will it hold people's attention after the first 2 or so hours is yet to be seen.
Without missions and interesting stuff to do all the time, the procedural generation will not keep people entertained.
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9.
 
Re: Limit Theory Status Report
Sep 24, 2015, 14:07
9.
Re: Limit Theory Status Report Sep 24, 2015, 14:07
Sep 24, 2015, 14:07
 
jdreyer wrote on Sep 24, 2015, 13:45:
Procedural isn't for everyone. But as 70M Minecraft sales can attest, it's for a lot of people. So you're probably not looking forward to NMS either then.

I'm not knocking Minecraft. I really enjoyed it. I would say Minecraft used procedural content properly by not making it the focus. This game is going procedurally generated everything, which I don't think is going to work well.
8.
 
Re: Limit Theory Status Report
Sep 24, 2015, 13:47
8.
Re: Limit Theory Status Report Sep 24, 2015, 13:47
Sep 24, 2015, 13:47
 
Deathman29 wrote on Sep 24, 2015, 11:31:
Glad its still around... its on a list of items I'm following.
Though he needs help to get this to the finish line in a reasonable amount of time before it becomes nothing.

I've said the same thing. He's obviously a guy who likes building the environment engine, and is less interested in other stuff like AI and ships and UI. However, he's stated he won't bring anyone else in.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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7.
 
Re: Limit Theory Status Report
Sep 24, 2015, 13:45
7.
Re: Limit Theory Status Report Sep 24, 2015, 13:45
Sep 24, 2015, 13:45
 
Jamil20 wrote on Sep 24, 2015, 10:54:
I have problems with this project from the outset.

Too much procedural content creates a same-y, non-compelling environment that discourages exploration. Minecraft as an example, has a huge world. But once you've seen one biome, you've seen all of them.

The UI design is interesting though.

Procedural isn't for everyone. But as 70M Minecraft sales can attest, it's for a lot of people. So you're probably not looking forward to NMS either then.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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6.
 
Re: Limit Theory Status Report
Sep 24, 2015, 13:42
6.
Re: Limit Theory Status Report Sep 24, 2015, 13:42
Sep 24, 2015, 13:42
 
Cutter wrote on Sep 24, 2015, 10:27:
He said the same thing last time. This guy obviously;y can't handle all this himself and needs to bring some people on board.

This is the official KS update. The last update was a couple of months ago on his own forums for the same issue. Last time it was all about why he went missing. Although he does touch on that here, he also mentions a lot of the progress he has made.

He's stopped working at home and has rented an office, so there's a clear delineation between home life and work life. No more all-nighters.

He also mentioned that he's basically stopped working on graphics, and doing tons of back end work on AI and stuff, so there's nothing really to show. Which is good. My complaint in the past was that he did too little on those things, so good on him for recognizing that.

Anyway, I'm stoked about this game. He was making good progress before, and now it sounds like he's doing it again.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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5.
 
Re: Limit Theory Status Report
Sep 24, 2015, 11:31
5.
Re: Limit Theory Status Report Sep 24, 2015, 11:31
Sep 24, 2015, 11:31
 
Glad its still around... its on a list of items I'm following.
Though he needs help to get this to the finish line in a reasonable amount of time before it becomes nothing.
4.
 
Re: Limit Theory Status Report
Sep 24, 2015, 10:54
4.
Re: Limit Theory Status Report Sep 24, 2015, 10:54
Sep 24, 2015, 10:54
 
I have problems with this project from the outset.

Too much procedural content creates a same-y, non-compelling environment that discourages exploration. Minecraft as an example, has a huge world. But once you've seen one biome, you've seen all of them.

The UI design is interesting though.
3.
 
Re: Limit Theory Status Report
Sep 24, 2015, 10:47
3.
Re: Limit Theory Status Report Sep 24, 2015, 10:47
Sep 24, 2015, 10:47
 
I kind of lost interest in this project.
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2.
 
Re: Limit Theory Status Report
Sep 24, 2015, 10:27
2.
Re: Limit Theory Status Report Sep 24, 2015, 10:27
Sep 24, 2015, 10:27
 
He said the same thing last time. This guy obviously;y can't handle all this himself and needs to bring some people on board.
1.
 
Re: Limit Theory Status Report
Sep 24, 2015, 10:19
1.
Re: Limit Theory Status Report Sep 24, 2015, 10:19
Sep 24, 2015, 10:19
 
Easy to get burned out if it's a one man show. I'm glad he's back and is feeling better.
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