The Vanishing of Ethan Carter Redux

The Astronauts' blog announces the release of The Vanishing of Ethan Carter Redux, an updated version of The Vanishing of Ethan Carter remade "from scratch" using Unreal Engine 4. This is a free upgrade for all who own the game on GOG.com or Steam, and for those who do not, those storefronts are currently offering this for 50% and 40% off, respectively. Here's a trailer with a look and here's word:
What is The Vanishing of Ethan Carter Redux?
It is The Vanishing of Ethan Carter PC remade from scratch in Unreal Engine 4. The original was made in Unreal Engine 3.

You buy just one game, called The Vanishing of Ethan Carter, and you get two. The original, and this new remaster, The Vanishing of Ethan Carter Redux (UE4).

If you already own the original, the Redux version is a free update and will appear in your Library as The Vanishing of Ethan Carter Redux next to the original The Vanishing of Ethan Carter.

Story-wise both games are identical. There are no extra quests or secrets in the Redux version. Note that “Redux” is sort of an unofficial tag, we do not even feature the word on the game’s art.

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Re: The Vanishing of Ethan Carter Redux
Sep 12, 2015, 08:27
11.
Re: The Vanishing of Ethan Carter Redux Sep 12, 2015, 08:27
Sep 12, 2015, 08:27
 
CJ_Parker wrote on Sep 11, 2015, 20:10:
The game advertises a "no handholding" approach which is probably meant well but here it's just stupid as with the extremely low level of guidance it is nigh impossible to figure out what is going on and in which order you need to do stuff at several locations in the game.
So you end up with lots of trial&error and running back and forth in vain until you go 'fuck it' and check out a guide on the net.

Not quite sure how you couldn't figure out what to do, or needed to run back and forth or had to use a guide... Everything was pretty much straight forward in the puzzles and my biggest complaint about the game was that the puzzles were literally just super simple click-this-to-solve puzzles that progressed the story.

I also never understood when people complained about the amount of backtracking... pretty much if you explored everything in the areas as you were going, there was no backtracking in the game at all. The one time I actually found myself doing it was because I didn't check something out before progressing, and I realized it was my own fault.

My other issue with the game is, while the story was good, I saw the plot "twist" coming from practically the start of the game, so I was kind of disappointed that they just went with it instead of swerving you near the end.
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