CJ_Parker wrote on Sep 11, 2015, 20:10:
The game advertises a "no handholding" approach which is probably meant well but here it's just stupid as with the extremely low level of guidance it is nigh impossible to figure out what is going on and in which order you need to do stuff at several locations in the game.
So you end up with lots of trial&error and running back and forth in vain until you go 'fuck it' and check out a guide on the net.
Not quite sure how you couldn't figure out what to do, or needed to run back and forth or had to use a guide... Everything was pretty much straight forward in the puzzles and my biggest complaint about the game was that the puzzles were literally just super simple click-this-to-solve puzzles that progressed the story.
I also never understood when people complained about the amount of backtracking... pretty much if you explored everything in the areas as you were going, there was no backtracking in the game at all. The one time I actually found myself doing it was because I didn't check something out before progressing, and I realized it was my own fault.
My other issue with the game is, while the story was good, I saw the plot "twist" coming from practically the start of the game, so I was kind of disappointed that they just went with it instead of swerving you near the end.