METAL GEAR SOLID V: THE PHANTOM PAIN Released

Steam News announces the release of METAL GEAR SOLID V: THE PHANTOM PAIN. Konami offers a new Official Debriefing video to celebrate the news, a live clip featuring Kojima and his groovy glasses as well as a couple of very sentimental messages. Here's word from their update on the news:
Konami Digital Entertainment, Inc. today releases the eagerly awaited METAL GEAR SOLID V: THE PHANTOM PAIN for PlayStation®4, PlayStation®3, XboxOne™, Xbox 360 and via Steam.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in its predecessor: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game and which goes live on October 6th.

KONAMI’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces the new, iconic characters, such as the mysterious Quiet – a mute female sniper with incredible abilities.

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17.
 
Re: METAL GEAR SOLID V: THE PHANTOM PAIN Released
Sep 1, 2015, 21:51
17.
Re: METAL GEAR SOLID V: THE PHANTOM PAIN Released Sep 1, 2015, 21:51
Sep 1, 2015, 21:51
 
Another poorly made port.

It has a hard coded 60 frames lock, bad port.
It has a narrow and unchangeable FOV, bad port.
It has a load of controls unmappable, bad port.

I really wanted to jump in on this, but it's an automatic no-buy from me when I see these core issues over and over again.
Yours truly,

Axis
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