Bundy wrote on Aug 28, 2015, 11:19:
Probably. Vendors wanted X amount of dollars by a certain date for production. HTC couldn't afford to line it all up.
I doubt that has anything to do with it. It seems more to do with the ecosystem. There simply won't be many games or demos ready for this year. Crytek has only just added VR support for the CryEngine SDK. If you look at the Leap Motion it was a great concept but the ecosystem meant there was just nothing to do with it.
It makes more sense to launch nearer the Oculus Rift as that will have a lot of support.
As for interoperability, Valve is working on a VR ecosystem that will support multiple devices. Aside from bundled tech demos I don't think we're going to see support problems, at least not from the major competitors.
"The price of freedom is eternal vigilance."