"Do or Die" for Frozenbyte

This video from Frozenbyte offers a further response to some of the negative feedback aimed at Trine 3: The Artifacts of Power, expanding on earlier comments they made about the length (or lack thereof) of the game. With pained expressions, Kai Tuovinen and Joel Kinnunen apologize for not communicating in advance that they planned on splitting the story for Trine 3 (though their previous statement did say they didn't intend it to be so short), and for not considering creating a shorter story that would not leave the cliffhanger ending. They beat themselves up pretty well here, and express repeated regrets over communicating how they were proceeding early on in development to properly set fan expectations. They indicate they are still working on a plan to recover from this going forward, admitting it is now "pretty much do or die" for the developer as they go "back to the drawing board, completely."

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11.
 
Re:
Aug 27, 2015, 18:51
11.
Re: Aug 27, 2015, 18:51
Aug 27, 2015, 18:51
 
It's only $20, it's not like they're charging through the roof for it.
10.
 
Re:
Aug 27, 2015, 17:45
10.
Re: Aug 27, 2015, 17:45
Aug 27, 2015, 17:45
 
Cutter wrote on Aug 27, 2015, 11:20:
If they had stated the truth from the outset - instead of allowing people to infer... - and adjusted the price for a much smaller game all would be well. This is a problem of their own making.


They've been caught with their pants down.

They did build up a deserved fanbase with the previous games, can't say anything bad about the games or how they handled them.

Just like I can't help but see what they're doing now as taking a shit on that fanbase. They've been caught stealing from the cookie jar like a monkey with its hand stuck because it won't let go.

Trying to charge double the price of Trine 2 (yet more than Trine 1) with Trine 3, while hiding it by splitting the game up into two parts, while also saying they didn't intend on the game being short. Really, let that nonsense sink in.

It would have been a shitty thing to do even if they hadn't drastically changed the game itself, something which inevitably alienates more fans that it creates.

This it the kind of drastic change you would expect if the developer was bought by something like EA, since that didn't happen it's odd to see a up till then successful and praised dev pull something like that, maybe someone let to much manure goto their head.
9.
 
Re:
Aug 27, 2015, 16:27
9.
Re: Aug 27, 2015, 16:27
Aug 27, 2015, 16:27
 
Ugh, yet another talented development team that's probably going to go bankrupt due to (probable) mismanagement and 1 set of bad reviews for 1 game.

I'll probably buy Trine 3, because Trine 1 and 2 were gorgeous and fun, true works of art. However, now I'm even less inclined to buy Trine 3 soon, due to them admitting the game isn't even complete yet.
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8.
 
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Aug 27, 2015, 16:16
8.
Re: Aug 27, 2015, 16:16
Aug 27, 2015, 16:16
 
They are talented. They made small gems of games, they can do it again. A mis step can happen to anyone, let them prove they still have it.
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Aug 27, 2015, 13:46
Jivaro
 
7.
Re: Aug 27, 2015, 13:46
Aug 27, 2015, 13:46
 Jivaro
 
When people fuck up life moves on more easily when they admit to it. They did. Life moves on. Trine 3 is short but it's still a fun game. It isn't like they released a Daikatana episode here. (oh yes I did...)

Very refreshing to see someone own their mistakes in today's world of always finding someone else to blame. Blaming them for making mistakes is...redundant. I am not saying they deserve medals for owning it, I am not even saying you need to go buy their game. I am just saying that they owned it, the game is pretty decent despite it's brevity, and life moves on. Hopefully they have learned from it as much as they claim to. Their next release that has a price tag attached to it is going to be met with a very critical eye from the customers. If they haven't learned anything that is when you will be able to tell.
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6.
 
Re:
Aug 27, 2015, 12:04
6.
Re: Aug 27, 2015, 12:04
Aug 27, 2015, 12:04
 
Cutter wrote on Aug 27, 2015, 11:20:
If they had stated the truth from the outset - instead of allowing people to infer... - and adjusted the price for a much smaller game all would be well. This is a problem of their own making.


Yeah I'm *gasp* agreeing with Cutter again.

I just don't get this. The situation sounds sympathy-worthy on the surface, but when you look at the experience and past titles of the studio, it doesn't make sense that they botched things that badly.

Even without taking into consideration what you told fans, when you played the game from start to finish, what did you feel like it delivered and was worth? What did the testers feel?
5.
 
Re:
Aug 27, 2015, 11:20
5.
Re: Aug 27, 2015, 11:20
Aug 27, 2015, 11:20
 
If they had stated the truth from the outset - instead of allowing people to infer... - and adjusted the price for a much smaller game all would be well. This is a problem of their own making.

"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
4.
 
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Aug 27, 2015, 10:55
4.
Re: Aug 27, 2015, 10:55
Aug 27, 2015, 10:55
 
Tbh the whole garbage can background setup and the dumping of the poster was just to add a bit of a comedy to the video. I am sure there are far better places to shoot this like maybe in their office? But this was a setup for a reason. At least that's what I think.
I don't think too many developer would do this, so kudos for them.
I will grab Trine 3 down the road, but I have way too many games to play as is
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3.
 
Re:
Aug 27, 2015, 10:48
3.
Re: Aug 27, 2015, 10:48
Aug 27, 2015, 10:48
 
Did they really need to shoot that in front of garbage cans? Just, I don't know, trade places with the camera and shoot against the side of a building.

And how much did they pay for the big Trine poster that got dumped around 6 minutes in?

Seriously, while I did feel bad for these guys initially this is getting ridiculous.
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Aug 27, 2015, 10:17
2.
Re: Aug 27, 2015, 10:17
Aug 27, 2015, 10:17
 
I love the games they make but I'm confused as to how a budget three times what Trine 2 had has somehow left them with a half-assed game and a "do or die" scenario. They really needed a budget almost ten times larger to be successful with Trine 3? Sounds like complete mismanagement by every metric that matters. I'm happy to hear facts to the contrary, maybe I'm missing something?
1.
 
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Aug 27, 2015, 10:14
1.
Re: Aug 27, 2015, 10:14
Aug 27, 2015, 10:14
 
I feel bad for these guys. The previous Trine games were fantastic. Hope they can get Trine 3 sorted.

This comment was edited on Aug 27, 2015, 10:25.
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