Meh.
I gave up on
Trine 2 - I was having some issues with timing on a given puzzle and the mechanics of the level. At one point, one of the platforms bugged and got stuck in a position that made me unable to complete the level. Temporary glitch, no problem, I will just restart the level...and then I found out that the glitch was somehow carrying over into any restarted level as well as my save game. I literally could not play any further without starting over - I was done at that point.
Now, they've taken out a part of the prior games, they have an abrupt ending, and they went with an overly ambitious design - given my past history, I'll wait until it's discounted quite a bit before I try it.
Looking at some videos of the game, I think they just did too much. I like the idea of an open 3D world compared to the rigid 2.5D design from the earlier games, but I question how well it works, how fun it is. The
Trine series is built around hampered, confined, selective gameplay mechanics; does this same gameplay or mechanics carry over to full 3D that well?
They went from A to B all the way to Z.Off to finish
Cradle,
Ray
Everything is awesome!!!
http://www.kindafunny.com/I love you, mom.