On Trine 3's Length and Future

A post on Steam from Frozenbyte addresses the amount of gameplay in Trine 3: The Artifacts of Power, their just-released platformer sequel (thanks DSOGaming). They explain that they did not reduce the game's length to increase the demand for DLC, but rather suffered a bit at the ambition of creating a fully 3D game which caused them to burn through their development budget much faster than expected. They say they do not actually have and DLC plans, in spite of what they call a "cliffhanger ending," and admit that the negative reaction to the game's length has put the future of the series in doubt, saying: "The future of the series is now in question, as the feedback, user reviews and poor media attention has caught us by surprise." They do offer assurances, however, that they will continue to support this release, expressing confidence that issues users have encountered will be ironed out shortly. Here's part of the post:
Back in late 2012, we set out to do Trine 3 in full 3D - bigger, badder, better. We took a big risk with the 3D gameplay implementation - it was to be a massive improvement over the previous games in several areas. We have always been ambitious and this time our ambition may have gotten the better of us.

Trine 3: The Artifacts of Power has ended up costing nearly triple that of Trine 2 – over 5.4 million USD. We have squeezed everything we could into the game, there's nothing left on the table. We initially had a much longer story written and more levels planned, but to create what we envisioned, it would have taken at least triple the money, probably up to 15 million USD, which we didn’t realize until too late, and which we didn’t have.

So we did not intentionally make the game “short” as many have said in order to make money off of future DLC or whatever. We tried to make something too ambitious, and it ended up financially impossible. What we sold on Early Access was the “realistic” vision and what we promised is what we have delivered, in our opinion. The finished Trine 3: The Artifacts of Power game might not be as long as we hoped initially, but something we are very proud of nonetheless, and generally around 6-7 hours is what we think new players will spend with the game on average. We're aware that some players have completed the game in less than that, 4-5 hours for example, and we accept that. I'm sure you can speedrun it much faster too, but so you could in previous Trine games and in most other games too.
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Re: On Trine 3's Length and Future
Aug 23, 2015, 08:06
17.
Re: On Trine 3's Length and Future Aug 23, 2015, 08:06
Aug 23, 2015, 08:06
 
Meh.

I gave up on Trine 2 - I was having some issues with timing on a given puzzle and the mechanics of the level. At one point, one of the platforms bugged and got stuck in a position that made me unable to complete the level. Temporary glitch, no problem, I will just restart the level...and then I found out that the glitch was somehow carrying over into any restarted level as well as my save game. I literally could not play any further without starting over - I was done at that point.

Now, they've taken out a part of the prior games, they have an abrupt ending, and they went with an overly ambitious design - given my past history, I'll wait until it's discounted quite a bit before I try it.

Looking at some videos of the game, I think they just did too much. I like the idea of an open 3D world compared to the rigid 2.5D design from the earlier games, but I question how well it works, how fun it is. The Trine series is built around hampered, confined, selective gameplay mechanics; does this same gameplay or mechanics carry over to full 3D that well?
They went from A to B all the way to Z.
Off to finish Cradle,
Ray
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