Duke Nukem Lawsuits Settled

A statement on the Gearbox Software website shows that the lawsuits over the rights to the Duke Nukem IP have been settled, and the lawyers for Gearbox, Interceptor Entertainment, and 3D Realms are all now in the hot tub toasting their success. There are statements from all the involved parties, with 3D Realms saying they didn't realize they weren't entitled to license an IP after selling it off, that Interceptor is still developing Bombshell, and that Gearbox has voluntarily ended the litigation, satisfied that they've proven ownership of the Duke IP. There are hugs all around, and the goodwill everyone expresses makes a mystery of how this ended up in court. Here's some of the love:
Gearbox Software appreciates the sentiments from Interceptor and 3D Realms' representatives. Gearbox Software President Randy Pitchford said, “I genuinely appreciate Mr. Nielsen’s and Mr. Schreiber’s statement and sincerely offer my best wishes to Interceptor Entertainment and 3D Realms towards their future success and, as someone who was part of the 3D Realms team when Bombshell was first imagined, I am excited to see what they have in store for us with their game.
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Re: Duke Nukem Lawsuits Settled
Aug 19, 2015, 15:11
20.
Re: Duke Nukem Lawsuits Settled Aug 19, 2015, 15:11
Aug 19, 2015, 15:11
 
RedEye9 wrote on Aug 19, 2015, 13:09:
Task wrote on Aug 19, 2015, 10:52:
nin wrote on Aug 19, 2015, 10:08:
Task wrote on Aug 19, 2015, 10:05:
Great, now we'll never see that Duke Nukem HD Reloaded remake from Interceptor. And now Gearbox and Randy can sit on more IP's that they have done little service too. What a soddin' wanker.

Was that Bombshell, or was Bombshell something else? They say they're "eager to complete development of the ‘Bombshell’ game and get it in the hands of our fans."

Oh, and they're not going to sit on that IP, they're going to exploit the fuck out of it.


It was going to be "Duke Nukem 3D Reloaded" a remake of the original Duke Nukem. Same levels with stuff added to 'em on Unreal 3 engine. Interceptor said it was shaping up. Gearbox shut em down. There are very little screens of it: Screenshot 1, Screenshot 2. When it was shut down, Schreiber stated:

"The problem was that Reloaded, in its then present state, was both a prettier and better game than Forever was. So they [Gearbox] could under no circumstances allow us [Interceptor] to publish it, show it, or do anything at all with it, because it would destroy the sales-opportunities they had left in Forever."

Basically Gearbox/Randy being pikers to make a buck off Forever.

A Duke Nukem reboot in the Unreal engine would rock. Those screenshots look fantastic.

I am currently playing early access Black Mesa (and loving it) while I patiently wait for HL3. Blank

I worked on that, and it was pretty cool. Of course, DNF was Unreal (2).. but we were working on that in UDK/Unreal3.. it was a lot of fun to work on. And several of the people who were not professional game developers prior to that have gone into the business now.
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    Re: Duke Nukem Lawsuits Settled
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