InBlack wrote on Aug 17, 2015, 04:09:
A lot of people jumping to defend one side or the other, when it's not really about that. The Witcher3 with it's quite open world could really spawn a massive modding community, depending on the tools that are released.
Some have brought up the lackluster mod scene from W2 as a reason not to really support a W3 mod scene, which is ass-backwards. W3 is a much more capable game and engine and appears to be the most well sold and popular game of the series. It could potentially support a massive mod scene depending on the support of the developers. Especially since Skyrim is getting a bit long in the tooth now.
I think a large part is that they basically said they were planning on releasing, good, modding tools eventually. This raised hopes, created hopes, and of course got more people interested in the game etc. The disappointment is only adding some fuel to the fire.
The Witcher 3 being open world thus more suited to meaningful modding, compared to The Witcher 2, isn't the only reason for Witcher 2 not having a thriving modding community. There are people who say things like "Witcher 2 didn't have this big modding community so why bother with Witcher 3" thinking it's logical not to release the tools thinking the demand isn't there.
Which is a rather, obtuse way to look at it, and not considering many things. Not only was The Witcher 2 less suitable for modding but modding support took forever, any noteworthy interest in both the game and modding had died off by the time they finally released something worthwhile.
Also a modding community doesn't spring up over night, there are very few cases of games that end up with many mods/modders without having first build up such a community through previous games (often in the same franchise). Mod support doesn't guarantee an instant community, that's an exception and looking at the games that do it's easy to see why they do, taking something like Kerbal Space Program as an example (it's the kind of game that even at its core attracts the kind of people that want to build things). Something like The Witcher 3, Skyrim, Oblivion, any RPG really does not intrinsically attract "builders", Skyrim didn't get a modding community due to its tools, that community was already there waiting due to past games same it's predecessor, what those games did and did well was support and help those communities grow over many many years.
Lets not forget modders (at least depending on the complexity of the mod) are very much developers, and if you've ever met a developer and talked about what they prefer to use you'll know they're even worse than consumers about what they support, because they have to work with the tools and can settle into a way of doing things, a way of thinking even. Unless you already have a bunch already used to using your tools, and happy using your tools more are not going to come flocking in overnight, it takes repeated releases to show you have tools that won't require them to relearn everything down to the wheel for them to get involved in a new version/release. Getting an entire modding community on the first release with modding support is an unrealistic expectation even if it is the kind of game that attracts builders, for an RPG it takes time, it takes repeated releases to build a noteworthy, experienced and capable modding community.
So anyone, either the devs/publishers or just some armchair Joe, using a past game (especially one like Witcher 2, even without considering how long modding support took) as reason to not bother releasing or supporting modding in future titles (especially when the newer titles are suitable for both mass and meaningful mods) is being, silly, to put it politely. Taking one tiny tidbit and forming a thesis on it alone while ignoring a world of important influencing factors.
As that old crap movie said "if you build it they will come", well CD Projekt has not yet build it, "it" consists of more than just tools, it also requires something suitable to mod. This time they finally have something suitable to mod, though now they haven't provided the means. They still have not built "it". Even if they had it still would have been only their first release to be both suitable for and support modding.
So those I called "silly" should instead point to this being the last Witcher game (and potentially their last game with such modding potential) so it being to late to start building a modding community, they would at least have a chair with two legs to stand on. Though that's only the case if CD Projekt isn't going to release any more such games suitable for modding. This kind of experience and tech doesn't grow on trees, so they may as well put it to use especially since there is a demand as sales show not just for Witcher 3, though that's another debate.
Basically CD Projekt either completely screwed a pooch and messed up, or doesn't understand modding (hence the release of an "MSpaint" like modding tool), or someone is incompetent. Or they just don't care, possibly because they know they won't be releasing any more such games for a very long time, as in they don't even have plans to brainstorm one for future.
Though regardless of it all they did somewhat screw a pooch by strongly suggesting there would "RedKit" like modding and then handing out "MSpaint" like modding. It also screws themselves in that such a suitable game with good modding support would have been selling for many years to come, so a lot of lost potential which in itself can annoy people.