Released today, the Modkit enables Witcher community to modify several aspects of the game to their own liking. Thanks to texture import and export, gamers can now modify the looks and feel of in-game objects, while the possibility of substituting meshes allows to insert new models in the game world in place of existing ones. Finally, access to script files opens up an entirely new array or modification options to many in-game aspects, so modders can fire up their imagination and fiddle with item statistics and much more. In order to download the Modkit, head on over to nexusmods.com, the official home of The Witcher 3: Wild Hunt mods where you can download the extractor itself as well as some of the exisiting mods. Don’t forget to check our forums for the Modkit documentation. We simply cannot wait to see all the fantastic creations from the modding community. Should you have any additional questions regarding the capabilities of the kit, make sure to check out GameSpot's Q&A.
Cpmartins wrote on Aug 15, 2015, 19:17:Mashiki Amiketo wrote on Aug 14, 2015, 23:29:Despoiler wrote on Aug 14, 2015, 12:15:Verno wrote on Aug 14, 2015, 11:59:KilrathiAce wrote on Aug 14, 2015, 10:35:
Can entire combat be modified so that it doesnt suck?
The combat could surely be improved but why does it suck?
It's console combat.
Button mashing doesn't work on Witcher 3, it's more likely to leave you dead just like in the second one.
The combats gets too easy when you outlevel the content by a significant margin. I remember doing quests 3 levels above my own and I had to use every trick in the witcher book to stay alive.
I particularly remember doing one where I had to kill 3 drowners that were 5 levels above me. The fight took 10 minutes, and at the end I was potionless, bleed almost to death, my good crossbow bolts all gone and feeling pretty great that I did it.
Mashiki Amiketo wrote on Aug 14, 2015, 23:29:Despoiler wrote on Aug 14, 2015, 12:15:Verno wrote on Aug 14, 2015, 11:59:KilrathiAce wrote on Aug 14, 2015, 10:35:
Can entire combat be modified so that it doesnt suck?
The combat could surely be improved but why does it suck?
It's console combat.
Button mashing doesn't work on Witcher 3, it's more likely to leave you dead just like in the second one.
CJ_Parker wrote on Aug 14, 2015, 13:52:
Eeeeeeexactacaly. It might also have to do with TESO. Maybe Beth does indeed hope that people with an itch for TES will hop on TESO sooner or later.
Despoiler wrote on Aug 14, 2015, 12:15:Verno wrote on Aug 14, 2015, 11:59:KilrathiAce wrote on Aug 14, 2015, 10:35:
Can entire combat be modified so that it doesnt suck?
The combat could surely be improved but why does it suck?
It's console combat.
Tipsy McStagger wrote on Aug 14, 2015, 13:42:
Novigrad blew me away.
Couldn't believe they actually pulled off a realistic looking city with hundreds of people in the street (maximum npc population on my rig.)
Seriously, there's no excuse for future games not to have that level of detail.
CJ_Parker wrote on Aug 14, 2015, 13:52:
...
Whatever it may be, TW3 certainly has zilch to do with it. What silly fanboi blabbering. Skyrim is a 2011 old gen game. TW3 is a 2015 current gen game. Four years and one full console gen difference. Any comparison is therefore beyond retarded to begin with.
ForgedReality wrote on Aug 14, 2015, 12:08:Or maybe the combat really is a weak point in the game? It feels mushy, imprecise, and lacks challenge. If I had played it after Skyrim came out, it would have felt...decent. But after having played Dark Souls, Bloodborne, and SoMordor.....the combat in TW3 is very disappointing.
Yeah, I don't get the vitriol surrounding the combat. I think it's fine. I feel like most people saying it sucks are just jumping on the fucking dipshit bandwagon that clueless Mack from Worth-A-Buy started.
CJ_Parker wrote on Aug 14, 2015, 13:52:
Eeeeeeexactacaly. It might also have to do with TESO. Maybe Beth does indeed hope that people with an itch for TES will hop on TESO sooner or later.
I have a bad feeling because Todd Howard specifically said "very long time". That doesn't sound like their usual four/five years at all but much longer.
Look at how Blizz has not released Warcraft 4 until today even though it would instantly sell millions. Is Beth following in their footsteps with TES and delaying any SP TES indefinitely?
It could also be technical reasons. Maybe FO4 is the last game they want do on the Creation engine. Writing a new more advanced engine from scratch that has the same capabilities especially with regard to modding has got to be a pretty epic undertaking.
Creston wrote on Aug 14, 2015, 13:34:
Please. Skyrim sold 30+ million copies. The reason the next Elder Scrolls is a long way off is because all their actual world builders/scripters/animators etc are all working on Fallout 4 and will then work on DLC. Not until after FO4 has been released will people gradually move over to ES6. This has been their MO for over a decade. Witcher 3 has absolutely nothing to do with it.
Fion wrote on Aug 14, 2015, 12:22:
The largest city in Skyrim has a population of 85.
I think it's one reason why Bethesda recently stated that 'the next elder scrolls is a long ways off'. They know CDPR has so out-done them in every way.
BitWraith wrote on Aug 14, 2015, 12:22:Despoiler wrote on Aug 14, 2015, 12:15:Verno wrote on Aug 14, 2015, 11:59:KilrathiAce wrote on Aug 14, 2015, 10:35:
Can entire combat be modified so that it doesnt suck?
The combat could surely be improved but why does it suck?
It's console combat.
This statement is predicated on the idea that console combat cannot possibly be good. That idea is false.
Fion wrote on Aug 14, 2015, 12:43:Verno wrote on Aug 14, 2015, 12:13:
I outleveled the main quest for a little while but eventually caught up after some events in Novigrad. The only time I ever got too far ahead was when I started filling out my Gwent deck, all of that back and forth has you accruing XP doing various things.
Anyways I hope the mod does come out regardless, it seems to be a common complaint.
In my first play through I did everything I could that was level appropriate. If I was traveling between two areas, instead of using a waypoint I'd walk/ride it and do the PoI's in between. This so over-leveled me that by the time I was finished with the quests in Novigrad and ready to move onto the Level 16 'Destination: Skellige' I was level 28. That was normal mode.
I've since started a second play-through at the 2nd highest difficulty with the intent to ONLY do the main quests in hopes of not over-leveling (and a few side-stuff if I needed the levels). I just finished all the Red Barron/Witches quests and without having touched any side-content outside of the White Orchard. I'm not moving on to Pires of Novigrad (a level 10 quest) and despite all the effort to only do main quests, Geralt is level 16.
Verno wrote on Aug 14, 2015, 12:13:
I outleveled the main quest for a little while but eventually caught up after some events in Novigrad. The only time I ever got too far ahead was when I started filling out my Gwent deck, all of that back and forth has you accruing XP doing various things.
Anyways I hope the mod does come out regardless, it seems to be a common complaint.
Despoiler wrote on Aug 14, 2015, 12:15:Verno wrote on Aug 14, 2015, 11:59:KilrathiAce wrote on Aug 14, 2015, 10:35:
Can entire combat be modified so that it doesnt suck?
The combat could surely be improved but why does it suck?
It's console combat.
Spektr wrote on Aug 14, 2015, 11:16:
Basically for a first time with an open world game the studio nailed it right away. As opposed to the Elder scrolls where each new episode is a disappointment leaving a bitter "they could have done better" aftertaste.
One big difference, I don't know if that's related to CDProjekt being European but this studio knows what a medieval city looks like. Also they know what a realistic landscape looks like, but since there are landscapes in the US they have no excuse.
No offence but the cities in the elder scroll games have been ridiculously small since Morrowind. This reached a certain level in ESO where I calculated one area's major city didn't have any habitation building in them.
Also the main map in Witcher3 is more than three times larger than the one in Skyrim. Which didn't prevent them from implementing seamless indoors/outdoors transitions in their maps.
ok maybe their landscapes are more desolate but that's exactly what makes them realistic.
But that's the technical side of thing. The quests are muuuch better.
Bethesda take heed, and wake up.