Divinity: Original Sin II Announced

Larian Studios announces Divinity: Original Sin II, an upcoming RPG sequel that warns of the peril of using words like "original" in the title. They plan on crowdfunding this through Kickstarter beginning on August 26th, and between now and then are soliciting suggestions from the community on what sort of rewards the campaign should include on a new Divinity Original Sin 2 website. . Here's word:
Larian Studios today announced its most ambitious RPG ever - Divinity:Original Sin II, the sequel to “Gamespot’s PC Game of the Year,” Divinity:Original Sin.

Eager to involve the RPG community as early as possible, Larian Studios will be returning to Kickstarter on August 26th.

Fans can now suggest which rewards they would like to see offered during the Kickstarter campaign by voting and offering feedback on www.divinityoriginalsin2.com .

A prototype of Divinity: Original Sin II will also be playable at PAX Prime, highlighting some of the game’s unique features!

In addition to being among the first to go hands-on with Larian Studio's upcoming RPG, attendees will have the chance to meet the developers and win (some very cool) prizes.

Come meet us at PAX Prime in Booth #6011.

More information on Divinity:Original Sin II will be unveiled on August 26th!

Vote for Kickstarter Rewards and Sign up for Updates Here
http://divinityoriginalsin2.com/

Follow Larian Studios on Twitter
https://twitter.com/larianstudios
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Re: Divinity: Original Sin II Announced
Aug 12, 2015, 21:18
31.
Re: Divinity: Original Sin II Announced Aug 12, 2015, 21:18
Aug 12, 2015, 21:18
 
Saboth wrote on Aug 12, 2015, 18:00:
Loved the first one. Really got my money's worth out of it. My only problem with it was by the end, you were basically doing the same 3-4 spells over and over, and your melee suffered for heading into combat, getting hit by spells, poison, explosive barrels, etc., so it felt like they were gimped a bit.

I get you on this, but it could be argued that D&D and all other tabletop RPGs that are the basis for games like this have the same flaw. At level 1, wizards are almost useless, and one good bite from a giant rat can take them out permanently. But by level 20, they rule the world, and can take out an armorclad paladin with a flick of the wrist.

Wizards, eh. Can't live with them at low levels, can't live without them at higher levels.
Kittens!
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