In Fighter Squadron you’ll jump into the iconic ships of the Rebel Alliance and
the Galactic Empire. Behind the sticks of X-wings, A-wings, TIE fighters, and
TIE Interceptors you’ll engage in aerial battles with up to 20 players.
AI-controlled ships join the battles, giving players an intense, action-packed
Your team’s objective is to destroy more fighters than the other team. If your
team reaches the score limit of 200 kills or has the most kills when the time
limit is over, your side wins!
But there’s more than dogfights to worry about. As transport shuttles are being
utilized by both the Rebels and Imperials, your job will be to either attack the
other team’s shuttle or keep yours out of harm’s way. Expect intense fights over
the transport shuttles and earn bonus points if you “take care” of them as your
When you hit the cockpit, you’ll use several offensive and defensive tactics.
Your ship’s laser cannons will rough up enemy targets and missiles will do a
great deal of damage.
“Use your lock-on when you’re on the tail of a foe,” Forsman advises. “Then,
fire off a missile when the time is right and hope for a deadly hit. Just
remember to keep an eye on the cool-down period for your arsenal during your
Each side also has a unique ship ability: Imperial ships can get from A to B in
just a few, ahem, parsecs with their speed boost and the Rebels can activate a
shield for when the going gets tough. Chased or outnumbered? Both sides can hit
one of the evasive maneuver buttons to quickly shake off enemies.
If you want to give yourself and your team an edge, look for powerups located in
key areas of the map. Often placed low and by challenging flight paths, these
pickups are a bit tricky to reach but with bonuses like ship repairs or shorter
missile cooldown they’re definitely worth the trip.
Then there’s that special powerup, the one that gives you a few minutes piloting
the galaxy’s most coveted starfighters.
“For the Rebels, the Hero starfighter is the Millennium Falcon. The Imperial
team will get to pilot Slave-1, made famous by Jango and Boba Fett,” Peter
Apart from the thrill of taking control over these epic ships (hot tip: try out
the cockpit view to fulfill that Boba Fett battle fantasy), Hero starfighters
possess better attack and defense abilities. Learn where the pickups are located
and you’ll be a Fighter Squadron ace in no time.
Fighter Squadron is designed for all fans who ever wanted to dogfight in the
skies with their favorite ships from the Star Wars universe. It’s challenging
and the aerial battles will require some skills, but Peter Forsman ensure us
that the mode will welcome all players:
“The fact that there are AI-controlled enemies that need to be taken down means
that players who aren’t ace pilots still can help out their team. Fighter
Squadron is definitely for everyone, and you’ll feel right at home if you’re a
fan of the Star Wars starfighter battles,” says Forsman.
So no matter if you’re an ace or rookie pilot, we hope you’ll enjoy your time in
the air when Fighter Squadron launches with Star Wars Battlefront on November
Fighter Squadron isn’t your style? Find out how you can team up against an AT-AT
attack in Walker Assault – more info
Tie fighters followed the WWII German ME109 and the Japanese Zero design form which was fast, light and maneuverable with little to no armor. They were supposed to be, and were in the first Star Wars movie, very hard to hit, but all it took was one hit to take them out.
This vid shows Tie fighters that are somewhat easy to hit and taking multiple hits with little to no damage or performance degradation. Someone did not study the base material.
================================================== Bubb Stubbley ... I miss BBS.. "There is a sucker born every minute." - PT Barnum ==================================================
Don't expect Rogue Squadron 2015, expect.. well, Star Wars Battlefront 2015 (aka 3). Everything we see here has been done before, albeit with less pretty graphics and no paid DLC. So far, the only significant changes I can see are:
1) No single player "story" mode aka MP maps chained together and filled with bots. 2) Arcadey space combat has been replaced by arcadey atmospheric combat, with presumably no capital ship interaction (which is a shame - that was fun). I'm really not sure where this 'on rails' thing has come from. This ain't SW:TOR 3) Ships + Ground combat now takes place on the 'normal' maps, where modern day soldiers have been swapped for Stromtroopers and your F-16 A1A1A1A1s have been swapped for X-Wings. In the previous games, you could only have both in the small number of 'space' maps.
Expecting the next Battlefront game to be anything other than another Battlefront game is wishful thinking and also kind of crazy
*Everybody bolts in all different directions the second he finishes saying it*
Edit: Looking at the first static image for the video, I'm curious as to what ship is on the middle-right side? I thought maybe an Imperial shuttle but it doesn't really look like it, then I thought maybe it was Slave 1 coming 'at' the camera, but there's something sticking out behind it. Then I thought maybe it was another Millennium Falcon. I dunno. Maybe you guys can figure it out?
William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 — Beep beep, Beep, beep, meep, squeak, beep, whee!
walrus1 wrote on Aug 5, 2015, 23:10: Do we have to do this craptastic EA multiplayer targeting computer assisted insult and hackathon? Can't we just get another X-wing VS Tie Fighter instead?
Honestly, everything about this game screams "casual". They want it to appeal to as many people as possible, and they're relying on the SW license to rope people in. It's a quick and dirty cash in to match the release date of episode 7.
And yet they push just enough buttons that I'm interested. I feel guilty as fuck, but it's true. I see that TIE cockpit view and I'm reminded of the classic games and I'd love to see an updated version of that (which this is not).
I'm basically expecting Rogue Squadron 2015, plus an foot mode. It's all about managed expectations, and mine are towards the bottom on this one.
Cutter wrote on Aug 5, 2015, 15:43: Jesus some of you are just gluttons for punishment aren't ya? All DICE ever does is give it to you sans lube and you guys just keep going back for more.
I can't honestly say I won't buy this when it goes on sale, I don't think I'll bother getting it new. My group of Battlefield players all skipped BF:Hardline, and we're only sporadically playing BF4. Overall response to SW:BF has been pretty meh, because of all the 'on-rails' talk. Stil, DICE/EA knows how to make some really great trailers.
Also, apparently I really need to start using the extended Emojis, I didn't know there was a "rear assault" emoticon, let alone a "Herculean Mustache" one.
Fighter Squadron is 20 players + 20 AI = 40 fighters + transport ships in the sky
There's your "bots" in multiplayer, and no you won't be able to turn them off and fill them with human players.
I think they realize that the lifespan of multiplayer is getting shorter and shorter, you have an initial rush to play the game and then it drops off sharply. They might obscure the number of active players playing the game by counting bots as players, that is if they actually report the number of players in game in the first place.
They're going to casual the crap out of this game with auto-target tracking reticules and lock on missiles with no countermeasures. And that might not be a bad thing because you always get some jackass who plays the game non stop 24/7 and smears everyone else from the map - anyone who's ever played "air superiority" mode in BF4 can attest to that.
MoreLuckThanSkill wrote on Aug 5, 2015, 12:51: Shit... I know this is going to end up being consolized, extremely monetized, and no doubt buggy as shit upon release, but these videos are still like crack cocaine!
These clever bastards.
Jesus some of you are just gluttons for punishment aren't ya? All DICE ever does is give it to you sans lube and you guys just keep going back for more.
"Ah, Impressionists, the boy bands of the art world." - Sideshow Bob
As others have said, this trailer looks friggin sweet, and definately "crack cocaine."
Unfortunately I have to agree it does look to me to be on rails, plus I was noticing a bit of what looked like auto aim which is disappointing to me.
Even if the best we can get in this day and age of what are comparatively super computers to the hay day of flight/space sims is a great looking on rails arcade game, as long as it isn't a buggy piece of shit, its cocaine enough to me.
Task wrote on Aug 5, 2015, 10:14: Too bad it won't have modding - the first thing I'd do is create historical engagements from the films or EU. I wonder if they'll even have a server option to enforce cockpit view only.
Yeah I personally LOVE the cockpit view but...no one is going to play that way unless forced to; you would get pwned in 3.2 seconds flat.