I enjoyed the hell out of WL2 and can't wait to give it another run on the new version. I didn't play it at release, I think I started about 2 months after release. I only encountered one quest breaking bug in Damonta. I reported it, send a video of me re-producing it and they patched it pretty quick.
I've started D:OS a few times, twice playing coop and once solo. It has a few "bugs (features)" with the dual dialog that bother the hell out of me and I can't play it like that. I've reported it on their forum and to support, but apparently they can't fix it. Hopefully it will be fixed in the enhanced edition. One problem is that the game doesn't track which character triggered a dual dialog event. For example, the first time I played it was coop with a friend. We reached the town and split up. He picked something up by accident which caused him to get caught for steeling. It triggers a dual dialog and pops up a ! over the character's heads. I asked what happened and he told me. I run over to him and our characters speak, but now his character is telling me I shouldn't be steeling things.
We never got the time to finish, so I started a solo game. Another instance happened when playing solo. When talking to the two guards you meet early on. They want to escort you to the Wizard. You can agree to the escort, fight them, or your characters can disagree. I had the Scarlet character agree to the escort and Roderick being a hot-head and not wanting to be escorted by two drunks. Roderick won the argument and we fought them. After it was over it triggered a dual dialog between the two and now Roderick says something to Scarlett like "are you happy now, we murdered two innocent people" when he was the one that started it.
Another problem is the RPS mini game when your characters disagree. I'm the one playing the game and I want to be the one that decides which character wins the argument, yet the game takes over one character and forces me to play RPS with it.
I'm really worried about Fallout 4 from what I've seen so far. In the last video they put out, the longer version of the E3 footage without some d-bag talking over it, I don't like what I see in the dialog. It's bad enough we now have a talking character, but dialog now looks like it's limited to 4 options and you only see a few keywords and don't know what your character is going to say. When it gets to the part where he speaks to the robot. The robot asks you if you want food. The dialog "wheel" pops up with "Yes Food," "No Food," "Food Maybe," and "Are you okay." They choose the "Yes Food" option and the character says; "Food, yeah sure, I need a minute to think."
Even the combat looked worrying. There was one point when he fires a shot, it switches to some slow motion cinematic camera shit and you see at the bottom of the screes something like "Press (X) to execute critical." What the fuck. Are crits now QTEs instead of based on your luck and weapon stats?
It also looks like you're forced into using power armor in one scene. I hope that is just some kind of introduction/tutorial shit and the whole game doesn't expect you to be into power armor. I've never really cared much for power armor. I prefer play light armor/stealth type.
So far based on Bethesda's questionable writing and from what they've shown so far, this is on my wait and see list right now. That better be placeholder dialog options because if that's the way the dialog will be in the game, fuck it, Fallout is dead to me until it's out of Bethesda's hands.
"The only way anyone can live in peace is if they're prepared to forgive." - The Doctor