Diablo III Kanai’s Cube Previewed

The Diablo III website previews Kanai's Cube, one of the new features in the upcoming version 2.3.0 patch for the action/RPG sequel which they say is "set to change the foundation of Diablo III as we know it." They also note that this item is a tribute to Kevin Kanai Griffith, a Blizzard artist and Diablo fan who died of cancer last year. The item has several functions, including the ability to reforge legendary items and to provide a use for legendary items you can't trash because they have intriguing powers but can't actually use, as they explain here:
One of the first, most frequent powers you’ll utilize is the ability to extract a Legendary power from an item. This will add the power to your collection list, a comprehensive history detailing the vast amount of powers you’ve amassed. This also allows your hero to equip a Legendary power without having the item equipped, clearing up your stash of all those items you’ve been keeping “just in case.” You’ll be able to equip one power each from three categories:

  • Weapons
    • Includes all main hand and off-hand items, including Shields, Mojos, Quivers, and the like
  • Armor
    • Virtually everything else; Hands, Legs, Feet, Chest, Belt, Wrists, Shoulders, and Head
  • Jewelry
    • Rings and Amulets

Characters may only equip powers from items that their class can normally equip. Powers are also extracted at their most potent value, making it a tough decision between equipping a well-rolled item or melting it down to utilize a maximized power. Powers can be extracted from any level Legendary. Finally, don’t worry if you get tired of a particular ability—you’ll be able to swap freely between the powers you’ve collected at any time by visiting Kanai’s Cube.

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31 Replies. 2 pages. Viewing page 1.
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31.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 30, 2015, 07:44
31.
Re: Diablo III Kanai’s Cube Previewed Jul 30, 2015, 07:44
Jul 30, 2015, 07:44
 
Verno wrote on Jul 29, 2015, 09:39:
The console version of Diablo 3 is much more fun, both in terms of features and the controls being more amenable to frequent input with my ancient arms. Never thought I would say that but uh there it is haha.

Not to mention trading. Yes the console version has trading. Trading would be the one fix that would maybe make me reinstall D3 and it's expansion and check it out again. (The other being, proper PvP)
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30.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 19:29
30.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 19:29
Jul 29, 2015, 19:29
 
OpticNerve wrote on Jul 29, 2015, 16:42:
I wonder why Blizzard hasn't implemented an optional console-style control option into the PC version of Diablo 3x by now? Victor Vran shows that it can be done and done well.

It's just odd to me that Blizzard's constantly reiterating and adding new features that are boring after a week or so, but they haven't bothered to add in a control scheme that people have enjoyed from the console versions. I'm sure that there are purists who'll stick with the tried and true mouse-movement scheme but this is the PC platform... the more options there are, the better.

Its because it would cut into their profit from the consoles. Which i'm sure at this point is a bigger money maker for them then the PC market considering that the RMAH was a complete failure. Follow the money, there's your answer. This isnt the Blizzard of old.
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29.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 16:42
29.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 16:42
Jul 29, 2015, 16:42
 
I wonder why Blizzard hasn't implemented an optional console-style control option into the PC version of Diablo 3x by now? Victor Vran shows that it can be done and done well.

It's just odd to me that Blizzard's constantly reiterating and adding new features that are boring after a week or so, but they haven't bothered to add in a control scheme that people have enjoyed from the console versions. I'm sure that there are purists who'll stick with the tried and true mouse-movement scheme but this is the PC platform... the more options there are, the better.
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28.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 15:59
28.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 15:59
Jul 29, 2015, 15:59
 
AngelicPenguin wrote on Jul 29, 2015, 00:03:
Creston wrote on Jul 28, 2015, 23:29:
jacobvandy wrote on Jul 28, 2015, 19:43:
the removal of grift trials,

What? Why the hell are they getting rid of the trials???

Not sure if joking - but in case not, Trials are tedious and offer no reward.

They take like 1 minute, and offer you the reward of not having to start at grift level 1? Is that not good enough?
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27.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 13:50
Verno
 
27.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 13:50
Jul 29, 2015, 13:50
 Verno
 
Yeah the PS4 version is the way to go IMO. It has a few really cool features that are exclusive to it and the gameplay is much more visceral and enjoyable with a gamepad. The only real downside is targeting and escapes can sometimes be a pain but whatever. It's funny, I got bored and gave up on the PC version awhile ago but the console version is a mainstay in our house.
Playing: FF7R
Watching: The Last Dance
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26.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 13:26
26.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 13:26
Jul 29, 2015, 13:26
 
Verno wrote on Jul 29, 2015, 09:39:
The console version of Diablo 3 is much more fun, both in terms of features and the controls being more amenable to frequent input with my ancient arms. Never thought I would say that but uh there it is haha.
I totally agree. As crazy as it sounds, the console version is insanely fun to play, letting you more directly control your character like the recent Victor Vran.

Once 2.3.0/1 comes out, I'm going to be very tempted to buy the PS4 version. But I'm waiting to see if they announce an expansion or not at Gamescom.

MoreLuckThanSkill wrote on Jul 28, 2015, 20:52:
I have like... 8 characters on PoE, only one of which has been lucky enough to get a halfway decent chest with 5 link.
Well, PoE requires a lot of study to understand the systems. Getting a 5-Link is not hard. If you are waiting for a 5L drop, you are doing it completely wrong. 5L drops are ultra-rare because the game wants you to collect Jeweller's Orbs and Orbs of Fusing and use those items to create a 5L. It isn't hard to do. So I might suggest that an adjustment to your strategy is needed. In your defense the game doesn't explain this stuff; it wants you to figure it out.
25.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 09:39
Verno
 
25.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 09:39
Jul 29, 2015, 09:39
 Verno
 
The console version of Diablo 3 is much more fun, both in terms of features and the controls being more amenable to frequent input with my ancient arms. Never thought I would say that but uh there it is haha.
Playing: FF7R
Watching: The Last Dance
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24.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 08:15
24.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 08:15
Jul 29, 2015, 08:15
 
InBlack wrote on Jul 29, 2015, 02:30:
Fuck Diablo3. They took everything that was good about Diablo2, threw it away, copied shit from WoW, introduced butterfly witches and retarded archangels named 'Imperius', added some more WoW shit, then excreted it out for our gaming pleasure. D3 is seriously Blizzard's worst fail ever. No ammount of fixing will get it anywhere near the quality of even Path of Exile let alone Diablo2:LOD...

This is true. As much as I try to keep going back to D3 since beating it with every class, I just can't. It's so damn boring, whatever they keep adding is good for a week enjoyment maybe and your done and bored again.

I don't remember having that same issue so much with D2. I think because the builds were more serious and solid in that if you made a mistake, it was your fault and pretty much required a restart. It made serious thinking instead of, whoops, hit the wrong skill/spell, let me go back and reselect the correct one. Too easy=boring.

Blizzard would call that, taking frustration out of the game by removing permanent choice. I call that, babying a franchise.
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23.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 03:35
23.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 03:35
Jul 29, 2015, 03:35
 
InBlack wrote on Jul 29, 2015, 02:30:
Fuck Diablo3. They took everything that was good about Diablo2, threw it away, copied shit from WoW, introduced butterfly witches and retarded archangels named 'Imperius', added some more WoW shit, then excreted it out for our gaming pleasure. D3 is seriously Blizzard's worst fail ever. No ammount of fixing will get it anywhere near the quality of even Path of Exile let alone Diablo2:LOD...

I like you.
22.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 02:30
22.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 02:30
Jul 29, 2015, 02:30
 
Fuck Diablo3. They took everything that was good about Diablo2, threw it away, copied shit from WoW, introduced butterfly witches and retarded archangels named 'Imperius', added some more WoW shit, then excreted it out for our gaming pleasure. D3 is seriously Blizzard's worst fail ever. No ammount of fixing will get it anywhere near the quality of even Path of Exile let alone Diablo2:LOD...
I have a nifty blue line!
Avatar 46994
21.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 01:16
21.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 01:16
Jul 29, 2015, 01:16
 
I really liked this game. I may create a new char and run through it again after the patch.
"If you think you are too small to make a difference, try sleeping with a mosquito." - The Dalai Lama
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20.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 29, 2015, 00:03
20.
Re: Diablo III Kanai’s Cube Previewed Jul 29, 2015, 00:03
Jul 29, 2015, 00:03
 
Creston wrote on Jul 28, 2015, 23:29:
jacobvandy wrote on Jul 28, 2015, 19:43:
the removal of grift trials,

What? Why the hell are they getting rid of the trials???

Not sure if joking - but in case not, Trials are tedious and offer no reward.
Avatar 55985
19.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 23:31
19.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 23:31
Jul 28, 2015, 23:31
 
OpticNerve wrote on Jul 28, 2015, 21:57:
But for me, the biggest thing is that combat's really fun since it's WASD movement with mouse-aim and you can infinitely dodge roll and jump. Combining that with switching in and out of two weapons makes combat a lot of fun and it feels a lot more active and engaging than using a mouse cursor to move AND attack while pressing the number keys once in a while ala. D3 and PoE.

Sounds like fun if it had co-op. (looks at Steam page) Wait... it has co-op??!?
18.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 23:29
18.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 23:29
Jul 28, 2015, 23:29
 
jacobvandy wrote on Jul 28, 2015, 19:43:
the removal of grift trials,

What? Why the hell are they getting rid of the trials???
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17.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 23:28
17.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 23:28
Jul 28, 2015, 23:28
 
I've watched some Quin videos on his monk with the Kanai's cube on the PTR, and it's pretty freaking ridiculous how powerful this item is.
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16.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 21:57
16.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 21:57
Jul 28, 2015, 21:57
 
MoreLuckThanSkill wrote on Jul 28, 2015, 21:31:
OpticNerve wrote on Jul 28, 2015, 20:52:
After playing Victor Vran, D3/PoE/Grim Dawn's combat system feels so boring and archaic now.

I think VV did a Dark Souls on me in the isometric ARPG genre.

That good, eh? Well if I can get a straight answer on the Gog forums about the DRM aspect I'll pick it up.

It's not for everyone to be honest. There's basically only one class but each weapon type will change up the skills that Victor has. There isn't in-depth min/maxing so people who loved that aspect of PoE probably won't like Victor Vran that much.

But for me, the biggest thing is that combat's really fun since it's WASD movement with mouse-aim and you can infinitely dodge roll and jump. Combining that with switching in and out of two weapons makes combat a lot of fun and it feels a lot more active and engaging than using a mouse cursor to move AND attack while pressing the number keys once in a while ala. D3 and PoE.
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15.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 21:31
15.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 21:31
Jul 28, 2015, 21:31
 
OpticNerve wrote on Jul 28, 2015, 20:52:
After playing Victor Vran, D3/PoE/Grim Dawn's combat system feels so boring and archaic now.

I think VV did a Dark Souls on me in the isometric ARPG genre.

That good, eh? Well if I can get a straight answer on the Gog forums about the DRM aspect I'll pick it up.
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14.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 20:52
14.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 20:52
Jul 28, 2015, 20:52
 
Brumbek wrote on Jul 28, 2015, 20:03:
I hear what you are saying. PoE combat is definitely technically inferior in the sense of animations, timing, smoothness, and reliability. But PoE combat when you get end game is super-fun too. I'm curious if you ever got a good 5-Link attack skill setup? PoE takes 30+ hours of play to get really fun, which is a downside.

About drops, I don't trade either and you can do fine with the drops. You just won't ever have the best Uniques...which is ok. You can still play nearly all end-game content playing self-found.

I have like... 8 characters on PoE, only one of which has been lucky enough to get a halfway decent chest with 5 link. As a drop, which is I guess like winning the lottery in PoE. Everybody else has numerous 4 link pieces, so my guys do okay, I guess. But I can't tolerate games that use ultra-rarity drop systems to try to force trading. D2 had the same issue, but D2 at least had modding, which saved that game for me, long term. PoE, there are items I won't find even if I dump 1000+ hours into the game, which takes the fun out of it for me. Plus, they have some items locked behind the league wall, so I'd also have to start from scratch repeatedly, which I was willing to do a bit early on, but not 3 years later.

On the plus side, they are always working to improve and add to PoE, so I keep my account and check in from time to time to see where they are headed.


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13.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 20:52
13.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 20:52
Jul 28, 2015, 20:52
 
After playing Victor Vran, D3/PoE/Grim Dawn's combat system feels so boring and archaic now.

I think VV did a Dark Souls on me in the isometric ARPG genre.
Avatar 23638
12.
 
Re: Diablo III Kanai’s Cube Previewed
Jul 28, 2015, 20:36
12.
Re: Diablo III Kanai’s Cube Previewed Jul 28, 2015, 20:36
Jul 28, 2015, 20:36
 
Asmodai wrote on Jul 28, 2015, 19:53:

Also, the POE servers still have issues with certain attacks breaking the netcode. I've lost 3 hardcore templars due to rubberbanding that moved me up to 3 screens pack to die to a mob I thought I'd safely escaped from. That's unacceptable when you could have invested hundreds of hours in to a character. DIII, for all it's flaws, has great netcode and Aus servers are fast and stable. If I'm playing hardcore, I only die because I screwed up, not because the game decided it was time to retire my guy.

You should give PoE 2.0 another try as they completely redid the netcode and now you can set it to 'lockstep' which will never desync and aslong as you have a ping under 40-50 its pretty great. Its a godsend for hardcore players (i play that exlusively).

One thing about PoE as others have mentioned is its dev, Grinding Gear Games (GGG) is one of the best game companies i've ever seen. They really listen and interact with their community. I've also never seen a more ethical way to pay for a game in my life. You can put 10,000 hours into the game and never pay a dime and still be on par with someone who's spent thousands. Only difference would be extra bank tabs and cosmetic skins for different items/armors, which theres already enough variety that, thats not even a concern. If you loved D2:Lod and appreciate a challenge and want a truely unique character then PoE is currently the reining king IMO.

As for D3, its the more polished game. It seems more casual to me and less of a challenge. Its nice to see Blizz supporting D3 through the abysmal state it was released in (something new for Blizzard). I wish i could have PoE's depth with D3's polish and graphics, then i would be a happy camper.
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