Bub wrote on Jul 22, 2015, 07:50:
Procedurally generated "art"?
Ever looked at procedurally generated graphics or music?
Good luck with that!
Your logic is flawed, because even though it may be true that some things in the world don't lend well to being procedurally generated, but what applies to those things doesn't mean it applies to others. Look at Minecraft, the quintessential definition of what procedural generation can do and do extremely well. If you remove Minecraft's ability to allow for player creativity the only thing left would be the procedurally generated world(s).
It also depends greatly on how well written the algorithms are that determine what gets generated. Minecraft's alpha version worlds were pretty bland and didn't offer much variation, but over time, it has been tweaked to produce some incredibly stunning and interesting scenery. In the big picture, procedural generation is only just getting started, and after decades of the same small, constricted, uninspired, human-made bullshit, I say bring on No Man's Sky and any other game that utilizes procedurally generated content!