Derek Smart - Interstellar Justice.
"Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway."
So, speaking to you as a backer this was only ever the scenario assuming that the stretch goals stopped at that point. The idea was that as more goals were met, the more the game could grow and expand into something bigger and better. Right from the get go Chris mentioned in his pitch. "I don't want to build just a game, I want to build a universe"So according to CIG support, the backers who bought more spaceships are the cause of the current situation. If they had only just stopped sending them money they would have actually finished the game to the specifications and on time.
feral.fury wrote on Jul 19, 2015, 04:54:
@Kxmode
I'm confused, can you please explain the difference between Microsoft people and real people? Does Microsoft have fake people?
Also can you please explain the difference between Microsoft money and real money? Is real money in USD currency where Microsoft money is xbox points?
"In the wake of the collapse of Digital Anvil, co-founder and soon-to-be-former CEO Chris Roberts has spoken about his decision to leave the company he founded just four years ago. As we suspected, the company's troubles were down to "wanting to develop not only hugely ambitious games, but too many hugely ambitious games", leaving the company's finances stretched after four years without a single game being released - the sole title to emerge with the Digital Anvil name on it was actually mostly developed by a small British company."
We ignored, of course, the rumors that he'd been fired by EA because Wing Commander IV had gone over-budget.
When Digital Anvil signed a publishing contract with Microsoft, our jaws dropped -- but only momentarily. This is the best thing that could happen, we were told! Microsoft would provide Digital Anvil with unlimited capital, and they don't care about how long it takes to develop a game! We ignored, of course, the fact that this made absolutely no sense. We were kids, and we didn't realize that the reason Microsoft has lots and lots of money is because they invest it wisely -- not because they throw away randomly.
When Digital Anvil president Martin Davies left, this was the best thing that could happen! Chris Roberts would get more responsibilty! We ignored, of course, the fact that Davies specifically stated that his departure was because the company had lost their original vision.
NKD wrote on Jul 19, 2015, 01:50:
If you've got some LTI ship packages you can offload them (most likely for a profit) there, either yourself, or using a middleman like that Kane guy who advertises there. (I've used him personally because I didn't have time to bump a thread, etc.)
Kxmode wrote on Jul 19, 2015, 01:07:
Here's my full communication with CIG requesting a refund. http://pastebin.com/mSM29KZs
Kxmode wrote on Jul 19, 2015, 01:07:
Here's my full communication with CIG requesting a refund. http://pastebin.com/mSM29KZs
Julio wrote on Jul 18, 2015, 13:43:CJ_Parker wrote on Jul 18, 2015, 13:29:
a model where non-backers(!) would be able to download the first episode of Squadron 42 as a free-to-play game
Non-backers will probably get to play this as much as backers. Either it will collapse before release, or die after the first episode. Entertaining either way.
dubfanatic wrote on Jul 18, 2015, 15:06:
Trump/Smart 2016
CJ_Parker wrote on Jul 18, 2015, 13:29:
a model where non-backers(!) would be able to download the first episode of Squadron 42 as a free-to-play game
LurkerLito wrote on Jul 18, 2015, 10:29:
It sounds like CIG is suppose to release something in 2 weeks or so they say. It'll be interesting to see what they put out. For some reason I can't stop thinking they are desperate to quiet the distension among the backers and are working in crunch time conditions to get it out as fast as possible.
I more interested about this bit in the article:These reports range from rapidly dwindling funds left to see the project to completion; to a new report that SQ42 is almost a year away if they don’t reduce the scope, and that it is now going to be an episodic game, in which the first episode (about 3hrs long without cut-scenes) is free, while future episodes are going to be paid DLC.They absolutely did not mention or even imply the single player portion of the game was episodic requiring payment to get anything past the first episode. If they did even imply that during the KS time I would never have backed it. Episodic means it'll never be finished. I don't think I have ever seen a game that was labeled "episodic" finished.
Bub wrote on Jul 18, 2015, 08:01:
Like many smarter than average people, Mr. Smarts commentary just goes "whoosh" past the smaller minds of your average internet commenter.
Just like the television media, your average person tends to get mesmerized by the spectacle and personality, while loosing sight of the facts that are brought to light.
In my opinion it is time to reign in this wackyness that is crowd funding with a bit of regulation. If not, every huckster out there from tv preachers to diet gurus will be milking this crowd funding bonanza for all it is worth very soon. It is time to require crowdfunding to follow the same kind of rules offering stock for sale comes with.