Kxmode wrote on Jul 13, 2015, 00:21:
I would like to present the perfect video that sums up why many of us backed in the first place.
"the game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million"
We were gullible for believing Chris. Many of us just woke up sooner.
What does that have to do with anything? We know the game was originally going to be developed on a much smaller budget and was expanded because of the extra investment. If the game was being developed to the original scale and fidelity level people would be accusing him of fraud, of pocketing all the extra money.
I don't know about you but I care about DX12 support, I care about VR, I can about FPS boarding, I care about professional voice acting, I care about professional quality motion capture, I care about the extra ships (originally there were only going to be a handful), I care about enhanced modularity, I care about the new damage system, etc. Those things will make it a better game.
The game we're getting vastly exceeds the quality of the original pitch and will be all the better for it. Unfortunately that has resulted in significant delays. Most people agree that it's better to do the game right and it be delayed than to rush it to meet an arbitrary deadline. This is not the first game to be delayed, nor will it be the last.
The genre was dead before Star Citizen and now it has the chance to come back in style. We probably won't see another project like this for the next twenty years, so I'd rather they get it right.
"The price of freedom is eternal vigilance."