Op Ed

Massively Overpowered - Star Citizen is still worth the wait.
"Or we could be real and realize that Star Citizen was announced in October of 2012. Even if we use that as ground zero and ignore the fact that the game didn’t morph into the virtual world beast that it is today for several additional months, that was under three years ago. Can you name a triple-A MMOlike with Star Citizen’s feature set (even its early, trimmed-down feature set), and its visual fidelity that shipped in under three years?"

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Re: Op Ed Jul 12, 2015, 14:21
Jul 12, 2015, 14:21
 
CJ_Parker wrote on Jul 12, 2015, 13:34:
Again, to be fair, they never claimed people would be able to run server farms at home and mirror the entire PU. The player run servers are going to be like Freelancer for you and a "hundred or so" friends according to Christ Roberts. Here's a pretty recent video where he explains stuff.

Sure, you could just use the mod kit and player run servers and fly around in the best ships with the best upgrades all day long with a dozen of your best buddies but where's the fun in that?
I don't believe that private servers will really detract too much from the competitive PU environment where the "real game" happens.

So player run servers are back in? I heard something like only Arena style fighting. The point is, if you own the server you own the rules at no cost, how easy or hard you make things will be up to you, but no money is involved. Will I be able to create a server for say 16 friends and have house rules and have a reasonably large area/planets etc to run around in?
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