Op Ed

Massively Overpowered - Star Citizen is still worth the wait.
"Or we could be real and realize that Star Citizen was announced in October of 2012. Even if we use that as ground zero and ignore the fact that the game didn’t morph into the virtual world beast that it is today for several additional months, that was under three years ago. Can you name a triple-A MMOlike with Star Citizen’s feature set (even its early, trimmed-down feature set), and its visual fidelity that shipped in under three years?"

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Jul 12, 2015, 06:05
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Re: Op Ed Jul 12, 2015, 06:05
Jul 12, 2015, 06:05
 
HorrorScope wrote on Jul 12, 2015, 01:17:
Feature creep this back in... Player run servers. You won't because somewhere along the lines, plans on being a cash shop game creeped in without an announcement or plead from the community. With player run servers, that dream cannot be realized.

To be fair, the cash shop has always been part of the plan since day no. 1. They promised no subscriptions but instead PU and Squadron 42 expansions and the cash shop to keep the game running.
I have personally always been pretty unhappy with the cash shop. They should do a pure cosmetics shop (like Guild Wars 2) and maybe even keep selling ships but a cash shop is going to fuck up the player-run economy real good if trillions of credits are poured into the game on a daily basis from no gameplay related activity. Inflation will fly through the roof in no time.

Talking about keeping the game running: Even if they manage to pull off everything that was promised by 2020 or 2025 or whenever, the even bigger challenge will be to maintain this behemoth and retain players.

Just a few quick thoughts:

- They are going to have to constantly tweak and balance at least 50 (and counting) ships (including variants) in addition to delivering the promised regularly updated models of existing ships and all new ships
- Balancing, bug fixing and developing new content for the explorers
- Balancing, bug fixing and developing new content for the smugglers
- Balancing, bug fixing and developing new content for the bounty hunters
- Balancing, bug fixing and developing new content for the miners
- Balancing, bug fixing and developing new content for the garbage truckers
- Balancing, bug fixing and developing new content for the regular truckers (cargo haulers)
- Balancing, bug fixing and developing new content for the racers
- Balancing, bug fixing and developing new content for the pirates
- Balancing, bug fixing and developing new content for the space bus drivers
- Balancing, bug fixing and developing new content for the militia/police
- Balancing, bug fixing and developing new content for the ECM + command & control center roles
- Balancing, bug fixing and developing new content for the search&rescue parties
- Balancing, bug fixing and developing new content for the info runners
- Balancing, bug fixing and developing new content for the luxury yacht jockeys
- Balancing, bug fixing and developing new content for the repair ship crews
- Balancing, bug fixing and developing new content for the capital ship players who want to man various stations aboard a ship and have shit to do other than picking their nose
- Balancing, bug fixing and developing new content for the players who wish to manage/operate a space station ($19m stretch goal)
- Making sure the FPS stays balanced, fair and gets new content, weapons, maps etc on a regular basis
- Maintain EVA, make sure it is fair and balanced
- Ship boarding must be kept fair and balanced for everyone involved
- Keeping the private servers updated & fixed
- Keeping the mod kit updated & fixed
- Develop Squadron 42 episodes and sequels
- Keeping the PU universe with over 100 star systems and hundreds of landing zones and space stations updated, fixed, balanced etc.
- Develop new mission types, keep existing missions fresh and interesting and fixed and balanced

^ All of the above in addition to general bug fixing, maintaining the launcher, the website, the databases (ship specs etc.), keeping the store running and updated, updating the star map, the promised "Jane's" style ship encyclopedia and so on and so on and so on...

They are going to need a live team larger than anything that's been seen before in MMO history to make it happen, i.e. the cash shop must become the most smashing success in gaming history ever. It must basically top WoW's 10+ million subs on an income basis. For the record, SC has ~900K backers, not 10+ million.

Realistically it's just not going to happen. Sure, they can make stuff and release stuff "as is" and try to get away leaving it untouched for as long as possible but we all know that MMO gamers are a fickle bunch.
People are going to burn through content in no time. They will get bored quickly and demand new content or lament long overdue fixes (the forums will be full of "devs when will [fill in a ship/role] get any love???").
If stuff doesn't change in a timely manner people will leave. People leaving means less income from cash shop. Less income from cash shop means smaller live team. Smaller live team means even slower updates, fixes, balancing etc. which loops back to people leaving. It's a vicious circle.

So... even if by some miracle they get the full game, including every single KS promise and stretch goal going, the even harder part (impossible IMHO) will be to maintain this behemoth and keep it working and interesting for people. They are going to need a live team of epic proportions but will they have the income to sustain it? Extremely doubtful.

This comment was edited on Jul 12, 2015, 06:13.
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