Massively Overpowered - Star Citizen is still worth the wait.
"Or we could be real and realize that Star Citizen was announced in October of 2012. Even if we use that as ground zero and ignore the fact that the game didn’t morph into the virtual world beast that it is today for several additional months, that was under three years ago. Can you name a triple-A MMOlike with Star Citizen’s feature set (even its early, trimmed-down feature set), and its visual fidelity that shipped in under three years?"
HorrorScope wrote on Jul 11, 2015, 11:44:actually they did get into great detail about their camera and animation concepts for FPS at the January Town Hall. It is quite a lot to go over, so it's understandable he left it out in a short update post.
Man those links in the comments section are weak ass sauce.
The little teaser video, (Van Gundy Voice) "Are you kidding me?", my kid can do that at a week long tech-arts camp. And then gifs of different sights, big whoop-ti-doo!!!
And then things written like this:
"There are fundamental differences between Star Citizen and other traditional shooters in the way we keep our 1st person and 3rd person models and camera in sync. Going into why we are in this state is a much longer topic for another day."
No today's the day, you again are saying something but saying nothing at the same exact time.
Read the blog and with this massive team they are pussy footing around FPS basics like a small group of amateurs.
There is your S.C. lighter fluid response of the day.