Massively Overpowered - Star Citizen is still worth the wait.
"Or we could be real and realize that Star Citizen was announced in October of 2012. Even if we use that as ground zero and ignore the fact that the game didn’t morph into the virtual world beast that it is today for several additional months, that was under three years ago. Can you name a triple-A MMOlike with Star Citizen’s feature set (even its early, trimmed-down feature set), and its visual fidelity that shipped in under three years?"
Slick wrote on Jul 11, 2015, 15:44:That 'whoosh' sound was the point going over your head. Also, four years.J wrote on Jul 11, 2015, 11:28:
Duke Nukem says hi
duke nukem forever = 15 years
SC = so far less than 3
next time try to math better. also troll better.
InBlack wrote on Jul 13, 2015, 07:55:And I'm sure there are people claiming he eats children too.
Jesus Christ, people ARE accusing him of fraud! Worse than that, they are accusing him of incompetence and greed!
InBlack wrote on Jul 13, 2015, 07:55:Of course we would. This project is so large that people will bitch and complain whatever happens. Some people want the FPS module to be like COD, others like Arma - there are regular arguments. At the moment there's an active discussion over whether there should be knives in-game and if they should be instakill.
If he had kept the scope of the project along the original KS goals, we wouldnt be talking about any of this.
InBlack wrote on Jul 13, 2015, 07:55:Of course I don't deny it. The extra funding has helped increase the development speed of the game but the extra fidelity and features have delayed it. What people have a hard time accepting is that release dates are nothing more than educated guesses. This is something that affects most large projects.
Among other things Chris Roberts literaly said give me more money so I can build the game FASTER. That's what CR said, do you deny it?
There may be delays and there may be changes; we recognize that such things are inevitable and would be lying to you if we claimed otherwise. But when this happens, we will treat you with the respect you deserve rather than spending your money on public relations. When we need to change a mechanic or alter something you believe should be in the game, we will tell you exactly why.
theyarecomingforyou wrote on Jul 13, 2015, 07:27:
What does that have to do with anything? We know the game was originally going to be developed on a much smaller budget and was expanded because of the extra investment. If the game was being developed to the original scale and fidelity level people would be accusing him of fraud, of pocketing all the extra money.
Kxmode wrote on Jul 13, 2015, 00:21:What does that have to do with anything? We know the game was originally going to be developed on a much smaller budget and was expanded because of the extra investment. If the game was being developed to the original scale and fidelity level people would be accusing him of fraud, of pocketing all the extra money.
I would like to present the perfect video that sums up why many of us backed in the first place.
"the game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million"
https://www.youtube.com/watch?v=6vzlda0-XoY&t=490
We were gullible for believing Chris. Many of us just woke up sooner.
Think not that I am come to send peace on earth: I came not to send peace, but a sword. For I am come to set a man at variance against his father, and the daughter against her mother, and the daughter in law against her mother in law. And a man's foes shall be they of his own household.
He that loveth father or mother more than me is not worthy of me: and he that loveth son or daughter more than me is not worthy of me. And he that taketh not his cross, and followeth after me, is not worthy of me. He that findeth his life shall lose it: and he that loseth his life for my sake shall find it.
He that receiveth you receiveth me, and he that receiveth me receiveth him that sent me. He that receiveth a prophet in the name of a prophet shall receive a prophet's reward; and he that receiveth a righteous man in the name of a righteous man shall receive a righteous man's reward. And whosoever shall give to drink unto one of these little ones a cup of cold water only in the name of a disciple, verily I say unto you, he shall in no wise lose his reward.
- THE HOLY BIBLE
theyarecomingforyou wrote on Jul 12, 2015, 12:56:HorrorScope wrote on Jul 12, 2015, 11:12:
I just found your using the word imminently interesting. One persons indefinitely is another persons imminently. I'm not saying anyone is wrong either, just interesting. The game being playable I think is also interesting come to think of it, very rosey choice of words used.
Saying it's been delayed 'indefinitely' is misleading, as in development terms that usually means cancelled. Ben Lesnick has stated on the forums that the delay will be weeks, not months - that's not official but that's the closest estimate we have. Gamescom is early next month, so that's when I expect it will drop.
HorrorScope wrote on Jul 12, 2015, 20:43:Yeah, I've been following the game closely and if private servers had been removed I'd have heard about it. The forums would have gone ballistic.
Ok I'm satisfied with this, it states we will have private servers and to me that is the feature I want in this "Hypothetical game" :). Thanks.
https://www.youtube.com/watch?v=eA95r5b6rEM
theyarecomingforyou wrote on Jul 12, 2015, 16:33:HorrorScope wrote on Jul 12, 2015, 14:21:As far as I'm aware the plan for private servers remains unchanged from the original pitch. You'll be able to run your own private servers but they won't have the depth of the PU, as that has a whole load of associated systems (economy simulator, matchmaking, organised events, dynamic AI, etc). They will be updated as new content comes out but after the PU. Private servers will also support modding, unlike the PU.
So player run servers are back in? I heard something like only Arena style fighting. The point is, if you own the server you own the rules at no cost, how easy or hard you make things will be up to you, but no money is involved. Will I be able to create a server for say 16 friends and have house rules and have a reasonably large area/planets etc to run around in?
So based on what we know, yes you'll be able to have 16 friends on a server and have custom rules. You'll also have a large environment to play in.
HorrorScope wrote on Jul 12, 2015, 14:21:
Will I be able to create a server for say 16 friends and have house rules and have a reasonably large area/planets etc to run around in?
HorrorScope wrote on Jul 12, 2015, 14:21:As far as I'm aware the plan for private servers remains unchanged from the original pitch. You'll be able to run your own private servers but they won't have the depth of the PU, as that has a whole load of associated systems (economy simulator, matchmaking, organised events, dynamic AI, etc). They will be updated as new content comes out but after the PU. Private servers will also support modding, unlike the PU.
So player run servers are back in? I heard something like only Arena style fighting. The point is, if you own the server you own the rules at no cost, how easy or hard you make things will be up to you, but no money is involved. Will I be able to create a server for say 16 friends and have house rules and have a reasonably large area/planets etc to run around in?
CJ_Parker wrote on Jul 12, 2015, 13:34:
Again, to be fair, they never claimed people would be able to run server farms at home and mirror the entire PU. The player run servers are going to be like Freelancer for you and a "hundred or so" friends according to Christ Roberts. Here's a pretty recent video where he explains stuff.
Sure, you could just use the mod kit and player run servers and fly around in the best ships with the best upgrades all day long with a dozen of your best buddies but where's the fun in that?
I don't believe that private servers will really detract too much from the competitive PU environment where the "real game" happens.
HorrorScope wrote on Jul 12, 2015, 11:06:CJ_Parker wrote on Jul 12, 2015, 06:05:HorrorScope wrote on Jul 12, 2015, 01:17:
Feature creep this back in... Player run servers. You won't because somewhere along the lines, plans on being a cash shop game creeped in without an announcement or plead from the community. With player run servers, that dream cannot be realized.
To be fair, the cash shop has always been part of the plan since day no. 1. They promised no subscriptions but instead PU and Squadron 42 expansions and the cash shop to keep the game running.
Fine but Player Run Servers were part of the beginning to. How can you have a cash shop on main servers and expect people to buy things if you could just go over to a player run server and get everything for free? Solution, get rid of the cool stuff and keep the crap. Typical.
theyarecomingforyou wrote on Jul 12, 2015, 12:56:harlock wrote on Jul 12, 2015, 11:06:The game is more than just the Persistent Universe. That part comes after the rest of the game is in place.
yeh the complete open world MMO is already done, and its playable - sure, ok