As some of you may know, we are finishing up work on our next big patch, Patch 1.07. It’s a very large update introducing some key changes, including:
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
- Dozens of fixes for quest related issues, both major and minor.
- A few performance enhancements, including the optimization of FX, scenes and general gameplay.
- Various improvements to horse behavior.
Since it's been all hands on deck working to finish and release this patch on time, we won’t be publishing a free DLC this week (don’t worry - free content comes back next week). We hope you understand our decision. We’ve gathered so much feedback from you over the past couple of weeks and we want to implement as much of it as possible. The full change list for the patch 1.07 will be coming later this week. Stay tuned for info about the release of the update itself.
Fion wrote on Jul 7, 2015, 14:18:
This is a pretty damn awesome patch. I don't know who the games UI designer(s) are but they clearly fucked up the inventory system. Perhaps my most wanted here was a player stash. All that witcher gear really adds up and yes I'm one of those guys who wants to make everything even if I just end up wearing Cat gear most the time. :p
Now if only they'd release a patch that rebalances the level curve. It's fine lower levels but 10+ you level super fast and it becomes extremely easy to over-level. In my main game by the time I was doing the first few level 12 Skellige missions I was level 25. The reason? I did a LOT of PoI's and side-missions but I still had dozens more to do. So I decided to start over, with the intention to only doing the main missions (and a few side-things if I need the levels) and while I'm still in the middle of red baron/witches I'm already starting to be over-leveled and I've barely touched the side-content.
Come on CDPR, you really need to fix this issue.
Verno wrote on Jul 7, 2015, 08:40:
About time, the UI and inventory stuff was definitely the low point of this game.
Verno wrote on Jul 7, 2015, 08:40:
About time, the UI and inventory stuff was definitely the low point of this game.
Tipsy McStagger wrote on Jul 6, 2015, 21:43:harlock wrote on Jul 6, 2015, 19:05:
im just trying to imagine how utterly fucking super awesome Cyberpunk 2077 will be... shit is going to CRUSH it
With how much I've enjoyed Witcher 1, 2 and now 3. I'll probably do what I never do and Pre-order this when I can. These guys have been delivering.
I'm currently 90 hours into this game and I don't think I'm even half done.
Pineapple Ferguson wrote on Jul 6, 2015, 19:19:
I enjoyed the first two, but if I learned anything from them it's that there will eventually be an Enhanced Edition, so I'm holding out for that. I've come close to giving in a few times, but a game this size, I'm not sure I'd be willing to try to give it a second playthrough, so I'll wait for the EE.
harlock wrote on Jul 6, 2015, 19:05:
im just trying to imagine how utterly fucking super awesome Cyberpunk 2077 will be... shit is going to CRUSH it
Cutter wrote on Jul 6, 2015, 20:31:Pineapple Ferguson wrote on Jul 6, 2015, 19:19:
I enjoyed the first two, but if I learned anything from them it's that there will eventually be an Enhanced Edition, so I'm holding out for that. I've come close to giving in a few times, but a game this size, I'm not sure I'd be willing to try to give it a second playthrough, so I'll wait for the EE.
Well that may be a while. They're doing a proper expansion for it in the spring with one quest at 10+ hours and the other at 2+. Given the size and scope of the game a few playthroughs are going to be par for the course.
Pineapple Ferguson wrote on Jul 6, 2015, 19:19:
I enjoyed the first two, but if I learned anything from them it's that there will eventually be an Enhanced Edition, so I'm holding out for that. I've come close to giving in a few times, but a game this size, I'm not sure I'd be willing to try to give it a second playthrough, so I'll wait for the EE.
Task wrote on Jul 6, 2015, 19:06:We can only hope! Basically, a movement system where you move when you move, you know like real life!
I assume by optional movement response, it'll be like Witcher 1 and 2 where he moves near instantly in the direction you choose.
harlock wrote on Jul 6, 2015, 19:05:
im just trying to imagine how utterly fucking super awesome Cyberpunk 2077 will be... shit is going to CRUSH it
Quboid wrote on Jul 6, 2015, 17:48:A new, alternative (optional) movement response mode for Geralt.
Ooooh, interesting. I find normal movement to be rather clunky and I'd really like this to be tighter, without an extra step when you stop. It is realistic as Geralt is running but I guess I've been spoilt by less realistic titles.