AMD Ceasing Mantle Optimizations

Anandtech's AMD Radeon R9 Fury X Review includes word that AMD has ceased further optimization for the Mantle low-level graphics API they introduced amid some fanfare less than two years ago (thanks DSOGaming). Word is they are not dropping support outright, but have "essentially deprecated" Mantle, leading Anadtech to conclude: "The experiment that is Mantle has come to an end." Here's what they report:
The situation then is that in discussing the performance results of the R9 Fury X with Mantle, AMD has confirmed that while they are not outright dropping Mantle support, they have ceased all further Mantle optimization. Of particular note, the Mantle driver has not been optimized at all for GCN 1.2, which includes not just R9 Fury X, but R9 285, R9 380, and the Carrizo APU as well. Mantle titles will probably still work on these products – and for the record we can’t get Civilization: Beyond Earth to play nicely with the R9 285 via Mantle – but performance is another matter. Mantle is essentially deprecated at this point, and while AMD isn’t going out of their way to break backwards compatibility they aren’t going to put resources into helping it either. The experiment that is Mantle has come to an end.
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Re: AMD Ceasing Mantle Optimizations
Jul 6, 2015, 18:17
8.
Re: AMD Ceasing Mantle Optimizations Jul 6, 2015, 18:17
Jul 6, 2015, 18:17
 
Deathman29 wrote on Jul 6, 2015, 17:45:
Such a shame.
Why? Vulkan, the sucessor to OpenGL is based on Mantle. Source 2 will support Vulkan, others will follow. Because Direct3D is not the right choice for every dev and every plattform.
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