Steam Summer Sale Analysis

The sleuths at SteamSpy now offer their estimates of Steam Summer Sale statistics based on publicly available data (thanks DSOGaming). The top seller was Counter-Strike: Global Offensive at almost 900K units, while the top earner was Total War: ATTILA, which hauled in close to $15 million, while ARK: Survival Evolved took in over $10 million. Here are the ten games that sold the most copies during the sale, along with estimates of how much revenue they earned.

  1. Counter-Strike: Global Offensive 899,405 copies, $6,736,543
  2. Total War: ATTILA 488,827 copies, $14,733,246
  3. Total War: SHOGUN 2 439,250 copies, $3,289,983
  4. ARK: Survival Evolved 431,456 copies, $10,738,940
  5. Castle Crashers 417,927 copies, $622,711
  6. Left 4 Dead 2 395,818 copies, $1,579,314
  7. Medieval II: Total War 371,090 copies, $1,851,739
  8. How to Survive 310,074 copies, $229,455
  9. Total War: ROME II - Emperor Edition 308,159 copies, $4,616,222
  10. The Witcher 2: Assassins of Kings Enhanced Edition 303,501 copies, $907,468
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Re: Steam Summer Sale Analysis
Jun 26, 2015, 15:35
19.
Re: Steam Summer Sale Analysis Jun 26, 2015, 15:35
Jun 26, 2015, 15:35
 
HoSpanky wrote on Jun 26, 2015, 14:07:
ARK is feature-complete enough, and stable enough, that if they never finish it, I'll be happy with what they've got out now. Except that's not what's happening; there's at least a patch a day (making running a server a pain in the ass). They're adding content at a nearly impossible pace, fixing weird issues and adding community-requested features all over the place. The only thing wrong so far is framerate, it requires some pretty beefy hardware to run KIND OF smoothly. You won't get 60/1080p out of it no matter what you throw at it, but you can probably squeeze 40 out. Unlike most EA games, you can SEE where the performance went.

Anyway, point is, it's earning that 10million. It's a fun, if slower paced, game to play with your friends. Planning excursions to start at dawn so you can get back safely before night, with a few resource-laden dinos in tow, is a neat change of pace. Night still comes on too fast, by the time the sun looks like it's setting, you have approximately 30 seconds before nightfall. You do NOT want to be out at night, as you can EITHER carry a torch, or a weapon. Not like a weapon's going to help when you hear trees falling and a bellow...those moments are truly terrifying and awesome. We have our own PvE server going, as the douchebaggery going on the public pvp servers is more than we want to deal with. The various dinos are providing JUST the right amount of failure-to-success for an enjoyable way to spend an evening.

Sounds like this game would actually be fun in an MMO with a better PvP system implementation. yet, it's still on a counter-strike server (like the rest of them) with horribly laid out PvP (like all of them).

Meaning, it's a horrible alpha game that shouldn't be making money (like all of them).

These are the most broken games in the gaming industry right now
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  Re: Steam Summer Sale Analysis
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