Evening Interviews

  • There's no multiplayer in 'Fallout 4,' but some ideas were tossed around. "Believe it or not, every time we do a game we design a multiplayer mode just to see what we would do." -- Todd Howard. Thanks GameInformer.
  • XCOM 2 interview - Gaming Nexus. "So Firaxis is, our pedigree has been PC games for almost 20 years now. That's what we do and when you look at that and the things that we want to do with XCOM 2 in particular even different from Enemy Unknown, it allowed us to say how do we stay as focused possible making the best game, the best game about splitting mindshare across multiple platforms. So it made a lot of sense for us to say we're going to be PC focus for now."
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14.
 
Re: Evening Interviews
Jun 26, 2015, 12:45
14.
Re: Evening Interviews Jun 26, 2015, 12:45
Jun 26, 2015, 12:45
 
bigspender wrote on Jun 26, 2015, 01:23:
I personally would love to roam the wastelands with another person or 3 to share the experiences with.

Most of the loot would find a use if you can trade with your friends too.

And combat is always more tactical when different play styles are involved.

I bet for 1/2 the game you will have a character or two following you around, it might as well be a human controlled one.


Have you ever played Sonic 2 as Player 2 ie. Tails? Yeah, it fucking sucked. Nobody wants to be Tails.
13.
 
Re: Evening Interviews
Jun 26, 2015, 10:39
13.
Re: Evening Interviews Jun 26, 2015, 10:39
Jun 26, 2015, 10:39
 
There was already a multiplayer Fallout...it was a MMO called Fallen Earth. Ripped the Fallout feel off, but in a good way. Was pretty fun as far as MMO's go. Think it's free-to-play now.
Avatar 55616
12.
 
Re: Evening Interviews
Jun 26, 2015, 06:31
SXO
12.
Re: Evening Interviews Jun 26, 2015, 06:31
Jun 26, 2015, 06:31
SXO
 
NetHead wrote on Jun 26, 2015, 03:14:
I wouldn't expect any kind of multiplayer in any of the Elder Scrolls/Fallout games from Bethesda.

It's a combination of both won't and can't. They know how much their games being highly moddable benefits them, it's the number one sales point and virtually the only thing that keeps their sales going for so long.

With a game that can be so modded multiplayer can become impossible. Mmissing, conflicting, altered, new: land masses, NPCs, monsters, items, abilities, this list would go on for a very long time and goes far beyond textures and meshes etc.

The only way multiplayer would be possible in such a game is if both/all playing had virtually the exact same game, including all installed mods and even those mod's settings in many cases. Very few would not guarantee severe to utterly game breaking/crashing problems.

They haven't avoided multiplayer to focus on singleplayer, or to manage resources or anything else, it's because of mods and the heaps of sales/money mods in turn bring both at release and especially in time.
Perhaps they could design the MP to work similar to how the ARMA series handles it. You use/download only what the server has when you connect to it. You could have a bunch of mods installed, but you can still connect to any ARMA server you desire. You'll simply inherit their setup for that play session. They'd have to totally revamp how the file structure currently works, but if they had a way for co-op to function natively, I think that would do wonders for these games. It's no secret modders have worked on MP mods for these games for a long time.
11.
 
Re: Evening Interviews
Jun 26, 2015, 03:14
11.
Re: Evening Interviews Jun 26, 2015, 03:14
Jun 26, 2015, 03:14
 
I wouldn't expect any kind of multiplayer in any of the Elder Scrolls/Fallout games from Bethesda.

It's a combination of both won't and can't. They know how much their games being highly moddable benefits them, it's the number one sales point and virtually the only thing that keeps their sales going for so long.

With a game that can be so modded multiplayer can become impossible. Mmissing, conflicting, altered, new: land masses, NPCs, monsters, items, abilities, this list would go on for a very long time and goes far beyond textures and meshes etc.

The only way multiplayer would be possible in such a game is if both/all playing had virtually the exact same game, including all installed mods and even those mod's settings in many cases. Very few would not guarantee severe to utterly game breaking/crashing problems.

They haven't avoided multiplayer to focus on singleplayer, or to manage resources or anything else, it's because of mods and the heaps of sales/money mods in turn bring both at release and especially in time.
10.
 
Re: Evening Interviews
Jun 26, 2015, 02:33
10.
Re: Evening Interviews Jun 26, 2015, 02:33
Jun 26, 2015, 02:33
 
bigspender wrote on Jun 26, 2015, 01:23:
I personally would love to roam the wastelands with another person or 3 to share the experiences with.

Most of the loot would find a use if you can trade with your friends too.

And combat is always more tactical when different play styles are involved.

I bet for 1/2 the game you will have a character or two following you around, it might as well be a human controlled one.

I have to agree with all of this.
With the humble sale on at the moment, I got borderlands 1&2 and I've been playing that with the wife. It's good to be able to play games in coop and fallout would work well in that format.

As for fallout4, I'm still on the bench with it. It's going to take some seriously good videos for me to get over their graphic quality choices at the moment.
Avatar 6672
9.
 
Re: Evening Interviews
Jun 26, 2015, 01:23
9.
Re: Evening Interviews Jun 26, 2015, 01:23
Jun 26, 2015, 01:23
 
I personally would love to roam the wastelands with another person or 3 to share the experiences with.

Most of the loot would find a use if you can trade with your friends too.

And combat is always more tactical when different play styles are involved.

I bet for 1/2 the game you will have a character or two following you around, it might as well be a human controlled one.
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
8.
 
Re: Evening Interviews
Jun 25, 2015, 23:16
8.
Re: Evening Interviews Jun 25, 2015, 23:16
Jun 25, 2015, 23:16
 
There was a multiplayer mod for the original Fallout (or was it FO2?). Dunno how many people actually played it.

Making a multiplayer Fallout would basically throw everything that makes FO good out the window. No reactivity, no meaningful choices, etc.
Avatar 20715
7.
 
Re: Evening Interviews
Jun 25, 2015, 20:49
7.
Re: Evening Interviews Jun 25, 2015, 20:49
Jun 25, 2015, 20:49
 
Open world multiplayer is bland, stupid shit and more often than not the implementation sucks. GTA V is one of the worst MP experiences I've had. Give me single player Fallout and nothing else.
Avatar 57682
6.
 
Re: Evening Interviews
Jun 25, 2015, 20:43
6.
Re: Evening Interviews Jun 25, 2015, 20:43
Jun 25, 2015, 20:43
 
BIG KUDOS to Bethesda for focusing on the SP experience. People who want MP can always go play GTA V or TES Online or some garbage like that. Thanks for not fucking up your games for the LULZ PWNED crowd, Beth. Ya rule!
5.
 
Re: Evening Interviews
Jun 25, 2015, 20:10
5.
Re: Evening Interviews Jun 25, 2015, 20:10
Jun 25, 2015, 20:10
 
HorrorScope wrote on Jun 25, 2015, 18:26:
They dream of it, but then the inevitable happens...

an mmorpg...
4.
 
Re: Evening Interviews
Jun 25, 2015, 20:04
4.
Re: Evening Interviews Jun 25, 2015, 20:04
Jun 25, 2015, 20:04
 
Parias wrote on Jun 25, 2015, 17:50:
Cool, glad multiplayer has been a consideration at least. I know focus for Fallout should be on the singleplayer experience with the limited time and resources they have, but with the diverse skill trees I've had a lot of dreams about one day doing co-op play in these games.

I wonder whatever happened to that multiplayer mod someone was making for Skyrim?

The most progress has actually been made by a new mod someone's been putting together for the last few weeks. Still buggy and unwieldy as hell, but he got an entity in the game that is mirroring the movements of someone else also playing it.
3.
 
Re: Evening Interviews
Jun 25, 2015, 19:57
3.
Re: Evening Interviews Jun 25, 2015, 19:57
Jun 25, 2015, 19:57
 
I'm fine without multiplayer.

I'm glad Bethesda is knocking out these kinds of questions early. I hate it when developers string people along.


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2.
 
Re: Evening Interviews
Jun 25, 2015, 18:26
2.
Re: Evening Interviews Jun 25, 2015, 18:26
Jun 25, 2015, 18:26
 
They dream of it, but then the inevitable happens... Can we program that in? No one raises hand. lol
Avatar 17232
1.
 
Re: Evening Interviews
Jun 25, 2015, 17:50
1.
Re: Evening Interviews Jun 25, 2015, 17:50
Jun 25, 2015, 17:50
 
Cool, glad multiplayer has been a consideration at least. I know focus for Fallout should be on the singleplayer experience with the limited time and resources they have, but with the diverse skill trees I've had a lot of dreams about one day doing co-op play in these games.

I wonder whatever happened to that multiplayer mod someone was making for Skyrim?
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