Evening Interviews

  • There's no multiplayer in 'Fallout 4,' but some ideas were tossed around. "Believe it or not, every time we do a game we design a multiplayer mode just to see what we would do." -- Todd Howard. Thanks GameInformer.
  • XCOM 2 interview - Gaming Nexus. "So Firaxis is, our pedigree has been PC games for almost 20 years now. That's what we do and when you look at that and the things that we want to do with XCOM 2 in particular even different from Enemy Unknown, it allowed us to say how do we stay as focused possible making the best game, the best game about splitting mindshare across multiple platforms. So it made a lot of sense for us to say we're going to be PC focus for now."
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Re: Evening Interviews
Jun 26, 2015, 03:14
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Re: Evening Interviews Jun 26, 2015, 03:14
Jun 26, 2015, 03:14
 
I wouldn't expect any kind of multiplayer in any of the Elder Scrolls/Fallout games from Bethesda.

It's a combination of both won't and can't. They know how much their games being highly moddable benefits them, it's the number one sales point and virtually the only thing that keeps their sales going for so long.

With a game that can be so modded multiplayer can become impossible. Mmissing, conflicting, altered, new: land masses, NPCs, monsters, items, abilities, this list would go on for a very long time and goes far beyond textures and meshes etc.

The only way multiplayer would be possible in such a game is if both/all playing had virtually the exact same game, including all installed mods and even those mod's settings in many cases. Very few would not guarantee severe to utterly game breaking/crashing problems.

They haven't avoided multiplayer to focus on singleplayer, or to manage resources or anything else, it's because of mods and the heaps of sales/money mods in turn bring both at release and especially in time.
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Re: Evening Interviews
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