Evening Interviews

  • There's no multiplayer in 'Fallout 4,' but some ideas were tossed around. "Believe it or not, every time we do a game we design a multiplayer mode just to see what we would do." -- Todd Howard. Thanks GameInformer.
  • XCOM 2 interview - Gaming Nexus. "So Firaxis is, our pedigree has been PC games for almost 20 years now. That's what we do and when you look at that and the things that we want to do with XCOM 2 in particular even different from Enemy Unknown, it allowed us to say how do we stay as focused possible making the best game, the best game about splitting mindshare across multiple platforms. So it made a lot of sense for us to say we're going to be PC focus for now."
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Re: Evening Interviews
Jun 25, 2015, 20:04
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Re: Evening Interviews Jun 25, 2015, 20:04
Jun 25, 2015, 20:04
 
Parias wrote on Jun 25, 2015, 17:50:
Cool, glad multiplayer has been a consideration at least. I know focus for Fallout should be on the singleplayer experience with the limited time and resources they have, but with the diverse skill trees I've had a lot of dreams about one day doing co-op play in these games.

I wonder whatever happened to that multiplayer mod someone was making for Skyrim?

The most progress has actually been made by a new mod someone's been putting together for the last few weeks. Still buggy and unwieldy as hell, but he got an entity in the game that is mirroring the movements of someone else also playing it.
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