Diablo III Kanai's Cube Revealed

The Patch 2.3.0 PTR Preview for Diablo III we posted last night outlines some significant changes coming to Blizzard's action/RPG sequel. They outline plans for a new zone, a new artifact, crafting updates, adventure mode updates, a new Season Journey feature, new difficulty levels, new Legendary and Set items, and combat changes. The most drastic change is probably the new artifact, Kanai's Cube, which is apparently the Horadric Cube's daddy. Here's word on this upcoming change that will appear soon on the test realm:
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
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Re: Diablo III Kanai's Cube Revealed
Jun 24, 2015, 12:00
Verno
 
8.
Re: Diablo III Kanai's Cube Revealed Jun 24, 2015, 12:00
Jun 24, 2015, 12:00
 Verno
 
Xero wrote on Jun 24, 2015, 10:39:
Malachii wrote on Jun 24, 2015, 10:15:
Same. I play a ton and then realize there's no real point. Need another xpac with higher level cap imo. Each time they tease with this new content I get excited, but realize it's just a carrot.

This does sound like a great patch though. Man, if you didn't play it at all and started the game fresh now, the bang for your buck would be fantastic.

Also gotta hand it to Blizz, putting the kind of support into this that we only dream other titles had. The initial purchase and xpac has been a heck of a value.

My same feelings. You are just progressing thru whatever new content they dumped with the patch and once you either get bored of it or to the end of it, your back to either wanting more or wondering what was the point.
I suppose I get this feeling with most ARPG's though. The only fix I think would really help me get the drive again is an entirely new expansion with new class and act. I think most are burnt out of what's available now.

Yep exactly, I get this with every game. I'll revisit it when theres an expansion and enjoy the wealth of added content that was patched during the interim. These days I don't want a game I'm going to play infinitely anyway, too much stuff on the market and not enough time in the day.

I like what the new director has been doing with D3, some missteps but mostly positive stuff. Big improvement from the Wilson days. It's a much better game now than it was at release and can't argue with the value proposition or support.
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
Watching: Tenet, Peninsula, The Pale Door
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