So far a little over 4,000 copies of Sunset have changed hands. That includes the copies for our backers on Kickstarter. That includes the sale. There’s barely enough income to keep our company going while we look for ways to raise the funds to pay back our debts.
It’s hard to deal with this intense feeling of disappointment in a context of glowing reviews and compliments and encouragement from players. A small group of people clearly deeply appreciates what we do and we curse the economic system that doesn’t allow us to be pleased with that.Being wrong will set you free
- We studied successful games and applied our findings to the design of Sunset. And while the inclusion of certain conventions seems to have helped some people enjoy the game, it didn’t affect the size of our audience much.
- We spent a lot of money on a PR company who got us plenty of press, took some work and worries off our shoulders, and found us other marketing opportunities. But it didn’t help sales one bit.
- We even took out an advertisement on Rock, Paper, Shotgun, where we figured the people most interested in Sunset would be gathered. They must all use AdBlock because that had no effect whatsoever.
- We worked hard on presenting a gentler Tale of Tales to the public. Which basically meant that Michaël was forbidden to talk in public and Auriea often just smiled at the camera, parroting words whispered in her ears by communication coaches. Didn’t make a difference.
So now we are free. We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.We are happy and proud that we have tried to make a “game for gamers.” We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones.
Slashman wrote on Jun 21, 2015, 20:41:Slick wrote on Jun 21, 2015, 20:32:
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Have YOU played it? Would YOU have bought it from the description and trailer?
How many adventure games do you own and play?
Cutter wrote on Jun 21, 2015, 21:23:
And this is why you don't design by committee. They obviously had no vision or passion. The most successful things come about because of those two things. Someone asked John Lennon once how the Beatles wrote so many hits. He replied, they never tried to write hits. They were just writing music they themselves wanted to hear. And being for average working class lads there were millions just like them around the world who wanted the same thing.
But yeah, I guess it's everyone else that's the problem for not realizing they're hipster geniuses.
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Slick wrote on Jun 21, 2015, 20:32:Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.
yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.
lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.
then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Slick wrote on Jun 21, 2015, 20:32:
lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.
then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.
and has one of you PLAYED this fucking game? no.
Slick wrote on Jun 21, 2015, 20:32:
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.
Saboth wrote on Jun 21, 2015, 17:28:
"... but playing a black housekeeper piques my interest at level 6...out of 1000.
Duke Christopheles wrote on Jun 21, 2015, 16:32:This was no ordinary "adventure". Games from Tale of Tales were always experiments in interactive narration and story telling. Artsy? Yes! Fascinating? Depends on your taste and what you want from a game.
The premise behind the game doesn't grab. For an adventure ...