So far a little over 4,000 copies of Sunset have changed hands. That includes the copies for our backers on Kickstarter. That includes the sale. There’s barely enough income to keep our company going while we look for ways to raise the funds to pay back our debts.
It’s hard to deal with this intense feeling of disappointment in a context of glowing reviews and compliments and encouragement from players. A small group of people clearly deeply appreciates what we do and we curse the economic system that doesn’t allow us to be pleased with that.Being wrong will set you free
- We studied successful games and applied our findings to the design of Sunset. And while the inclusion of certain conventions seems to have helped some people enjoy the game, it didn’t affect the size of our audience much.
- We spent a lot of money on a PR company who got us plenty of press, took some work and worries off our shoulders, and found us other marketing opportunities. But it didn’t help sales one bit.
- We even took out an advertisement on Rock, Paper, Shotgun, where we figured the people most interested in Sunset would be gathered. They must all use AdBlock because that had no effect whatsoever.
- We worked hard on presenting a gentler Tale of Tales to the public. Which basically meant that Michaël was forbidden to talk in public and Auriea often just smiled at the camera, parroting words whispered in her ears by communication coaches. Didn’t make a difference.
So now we are free. We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.We are happy and proud that we have tried to make a “game for gamers.” We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones.
Slick wrote on Jun 22, 2015, 02:25:Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.
if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.
remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
Slick wrote on Jun 22, 2015, 00:43:
again, i'm not saying that the product is good or bad, i'm saying your reasons for hating it don't add up. it's worth as a game isn't based on how many mainstream tropes and mechanics it uses. how am i even having this argument?! you people (you people?!) constantly attack games for doing the exact opposite!
Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
Jerykk wrote on Jun 21, 2015, 22:27:Slick wrote on Jun 21, 2015, 22:07:Jerykk wrote on Jun 21, 2015, 21:05:Slick wrote on Jun 21, 2015, 20:32:Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.
yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.
lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.
then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.
if you read what you just quoted me saying, i was pretty clear:
"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"
The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.
Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?
Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".
Has anyone here (aside from Tipsy McStagger who posted his comment while I was writing this) actually called it a bad game? People have said that the premise doesn't appeal to them but that's not the same as calling it a bad game. I have no interest in truck sims but the Euro Truck Simulator series is apparently good if you like the genre. Sunset might be a fantastic game but it doesn't really matter if nobody likes the premise.
Playing as a housekeeper during a civil war in the 70's holds limited appeal. The sales of the game prove as much. There's nothing wrong with making a game with limited appeal but if you're going to do that, you shouldn't expect great sales. Tale of Tales apparently expected great sales and when they didn't get that, they shut down and wrote an angry rant. That's what people are criticizing.
Games like CoD and AC are criticized for lack of innovation because they get pumped out on an annual basis with superficial changes and no real resolution of each series' fundamental flaws. The key difference between that and Sunset is that critics find the basic premise of CoD and AC appealing. They just don't find the gameplay appealing. Apparently very few people find the premise of Sunset appealing so the gameplay is irrelevant.
Fletch wrote on Jun 21, 2015, 23:45:harlock wrote on Jun 21, 2015, 17:23:
basically, these guys thought they were genius (like most "artists")... nobody gives a shit, and suddenly they dont feel like genius anymore - and thus, "WAAAAAHH!" but in this very particular way
stereotypical artist response, really... they should move into the fine art world, where you can easily sell complete bullshit for 100K+
It must be really miserable to be you.
harlock wrote on Jun 21, 2015, 17:23:
basically, these guys thought they were genius (like most "artists")... nobody gives a shit, and suddenly they dont feel like genius anymore - and thus, "WAAAAAHH!" but in this very particular way
stereotypical artist response, really... they should move into the fine art world, where you can easily sell complete bullshit for 100K+
Slick wrote on Jun 21, 2015, 22:07:Jerykk wrote on Jun 21, 2015, 21:05:Slick wrote on Jun 21, 2015, 20:32:Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.
yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.
lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.
then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.
if you read what you just quoted me saying, i was pretty clear:
"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"
The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.
Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?
Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".
Slick wrote on Jun 21, 2015, 22:01:
oh nevermind, apparently IGN actually played the game, which gives them a leg up so far on every single person giving armchair appraisals on here. they gave it an 8.0
Slick wrote on Jun 21, 2015, 21:57:
No i didn't play it, but I also didn't judge it as obviously being a lame title (from a trailer alone?! what is this, IGN?) that had no appeal to gamers because it wasn't mainstream enough.
It's just odd that we're A) talking about a game that so far no one on this thread has played. and B) shaming them for "being too niche" when every other thread on blues is devoted solely for bashing games that take a too populist approach.
or, in the words of the great harlock - "gaba gaba mmmph harum pbbbbbbbpf"
Jerykk wrote on Jun 21, 2015, 21:05:Slick wrote on Jun 21, 2015, 20:32:Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.
yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.
lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.
then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.
and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?
Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.