Tale of Tales Closing

Developer Tale of Tales is ending game development, saying the recently released adventure game Sunset (which is currently on sale on Steam) will be their last title (thanks NeoGAF via GameInformer). Their website is currently down so the blog post announcing the news must be read through a cached copy. The tale they tell of Tale of Tales is distressing, describing all the efforts they made to reach a larger audience, though they introduce it with ironic humor, saying: "After the barrage of sad tales about depression caused by indies turning into millionaires overnight, allow us to raise your spirits with a story about the liberating and energizing effects of complete commercial failure." Here's word:
So far a little over 4,000 copies of Sunset have changed hands. That includes the copies for our backers on Kickstarter. That includes the sale. There’s barely enough income to keep our company going while we look for ways to raise the funds to pay back our debts.

It’s hard to deal with this intense feeling of disappointment in a context of glowing reviews and compliments and encouragement from players. A small group of people clearly deeply appreciates what we do and we curse the economic system that doesn’t allow us to be pleased with that.

Being wrong will set you free

  • We studied successful games and applied our findings to the design of Sunset. And while the inclusion of certain conventions seems to have helped some people enjoy the game, it didn’t affect the size of our audience much.
  • We spent a lot of money on a PR company who got us plenty of press, took some work and worries off our shoulders, and found us other marketing opportunities. But it didn’t help sales one bit.
  • We even took out an advertisement on Rock, Paper, Shotgun, where we figured the people most interested in Sunset would be gathered. They must all use AdBlock because that had no effect whatsoever.
  • We worked hard on presenting a gentler Tale of Tales to the public. Which basically meant that Michaël was forbidden to talk in public and Auriea often just smiled at the camera, parroting words whispered in her ears by communication coaches. Didn’t make a difference.
    So now we are free. We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.

We are happy and proud that we have tried to make a “game for gamers.” We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones.

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68 Replies. 4 pages. Viewing page 2.
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48.
 
Re: Tale of Tales Closing
Jun 22, 2015, 02:58
48.
Re: Tale of Tales Closing Jun 22, 2015, 02:58
Jun 22, 2015, 02:58
 
How could this have failed? Perhaps it's just a subconscious nod to the devs true calling: House Keeping
With a damaged Panzer still hunting 'The Haunted Tank' and Gus out of ammo, Jeb knew there was only one option, "Slim, RAM!"
Avatar 57335
47.
 
Re: Tale of Tales Closing
Jun 22, 2015, 02:51
47.
Re: Tale of Tales Closing Jun 22, 2015, 02:51
Jun 22, 2015, 02:51
 
Slick wrote on Jun 22, 2015, 02:25:
Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.

P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.

alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.

if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.

remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL

You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.

I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.
46.
 
Re: Tale of Tales Closing
Jun 22, 2015, 02:51
Slick
 
46.
Re: Tale of Tales Closing Jun 22, 2015, 02:51
Jun 22, 2015, 02:51
 Slick
 
Slick wrote on Jun 22, 2015, 00:43:

again, i'm not saying that the product is good or bad, i'm saying your reasons for hating it don't add up. it's worth as a game isn't based on how many mainstream tropes and mechanics it uses. how am i even having this argument?! you people (you people?!) constantly attack games for doing the exact opposite!

care to actually address my argument with my cute little "you people" line? or instead just get offended that i used such bad language.

look at the "bad language" and personal attacks that have been hurled at me in this thread alone. but you'll get up in arms me saying you people. and not the rational logical argument i make about double-standards people in this thread are exhibiting.

Thumbsup

Avatar 57545
45.
 
Re: Tale of Tales Closing
Jun 22, 2015, 02:25
Slick
 
45.
Re: Tale of Tales Closing Jun 22, 2015, 02:25
Jun 22, 2015, 02:25
 Slick
 
Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.

P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.

alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.

if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.

remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
Avatar 57545
44.
 
Re: Tale of Tales Closing
Jun 22, 2015, 01:03
44.
Re: Tale of Tales Closing Jun 22, 2015, 01:03
Jun 22, 2015, 01:03
 
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.

P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
43.
 
Re: Tale of Tales Closing
Jun 22, 2015, 00:43
Slick
 
43.
Re: Tale of Tales Closing Jun 22, 2015, 00:43
Jun 22, 2015, 00:43
 Slick
 
oh, so you've played it? oh you havent? no way!

i remember this one time i didn't see a movie, but i saw the trailer, and then i knew...

IT WAS BAD

sin #1) judging book by it's cover.

I've played a few artsy games which didn't have any real "gameplay" but I really enjoyed them for what they were.

sin #2) knocking a studio for making a game that's fringe, while simultaneously hating on AAA studios who make middle-of-the-road, "lowest common denominator" experiences.

again, i'm not saying that the product is good or bad, i'm saying your reasons for hating it don't add up. it's worth as a game isn't based on how many mainstream tropes and mechanics it uses. how am i even having this argument?! you people (you people?!) constantly attack games for doing the exact opposite!

If i don't like a movie's genre, that's fine, I probably won't watch it. but to claim that it's obviously a lame movie with subpar plot mechanics (without actually watching it) while ridiculing the stupid devs for making something that's so fringe, and who are depressed about going bankrupt is just pathetic.

currently scoring 75 on metacritic

and just ignore harlock fletch, he obviously hasn't taken his meds.
Avatar 57545
42.
 
Re: Tale of Tales Closing
Jun 22, 2015, 00:29
42.
Re: Tale of Tales Closing Jun 22, 2015, 00:29
Jun 22, 2015, 00:29
 
Jerykk wrote on Jun 21, 2015, 22:27:
Slick wrote on Jun 21, 2015, 22:07:
Jerykk wrote on Jun 21, 2015, 21:05:
Slick wrote on Jun 21, 2015, 20:32:
Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.

yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.

lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.

then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.

and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?

Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.

if you read what you just quoted me saying, i was pretty clear:

"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"

The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.

Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?

Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".

Has anyone here (aside from Tipsy McStagger who posted his comment while I was writing this) actually called it a bad game? People have said that the premise doesn't appeal to them but that's not the same as calling it a bad game. I have no interest in truck sims but the Euro Truck Simulator series is apparently good if you like the genre. Sunset might be a fantastic game but it doesn't really matter if nobody likes the premise.

Playing as a housekeeper during a civil war in the 70's holds limited appeal. The sales of the game prove as much. There's nothing wrong with making a game with limited appeal but if you're going to do that, you shouldn't expect great sales. Tale of Tales apparently expected great sales and when they didn't get that, they shut down and wrote an angry rant. That's what people are criticizing.

Games like CoD and AC are criticized for lack of innovation because they get pumped out on an annual basis with superficial changes and no real resolution of each series' fundamental flaws. The key difference between that and Sunset is that critics find the basic premise of CoD and AC appealing. They just don't find the gameplay appealing. Apparently very few people find the premise of Sunset appealing so the gameplay is irrelevant.

I'll go ahead an say it is a bad game and that is a huge part of the problem. It is a very simple adventure game. The gameplay consists entirely of clicking on things and hearing a monologue or seeing some text pop up. There is basically no gameplay. Gameplay videos pretty clearly show it doesn't hold people's attention between the story nuggets. You just kind of walk around a room and click on things, but nothing really happens.

A few quick game play videos show there is little of interest or value. Certainly not enough to justify a $20 price tag.
41.
 
Re: Tale of Tales Closing
Jun 22, 2015, 00:23
41.
Re: Tale of Tales Closing Jun 22, 2015, 00:23
Jun 22, 2015, 00:23
 
Fletch wrote on Jun 21, 2015, 23:45:
harlock wrote on Jun 21, 2015, 17:23:
basically, these guys thought they were genius (like most "artists")... nobody gives a shit, and suddenly they dont feel like genius anymore - and thus, "WAAAAAHH!" but in this very particular way

stereotypical artist response, really... they should move into the fine art world, where you can easily sell complete bullshit for 100K+

It must be really miserable to be you.

dont worry, im sure its nothing nearly as horrible as your life
40.
 
Re: Tale of Tales Closing
Jun 21, 2015, 23:56
40.
Re: Tale of Tales Closing Jun 21, 2015, 23:56
Jun 21, 2015, 23:56
 
I've never heard of this game or the developer, and I frequent quite a few websites. I also read a variation of monthly gaming magazines, and I can't recall ever hearing about this title. In all honesty though, after watching the trailer on Steam, it wouldn't have interested me anyhow. It's a shame that the developer gave up on making more games, because it looks like they had a nice aesthetic to Sunset. I think their mistake was that they tried too hard, by paying for marketing before any revenue generated. Just my two-cents.
39.
 
Re: Tale of Tales Closing
Jun 21, 2015, 23:47
39.
Re: Tale of Tales Closing Jun 21, 2015, 23:47
Jun 21, 2015, 23:47
 
I see that you play the role of a housekeeper and you do chores. Not the kind of fantasy I want to escape too. Not sure what goes on after that but that was enough to make me loose all interest.
Avatar 21440
38.
 
Re: Tale of Tales Closing
Jun 21, 2015, 23:45
38.
Re: Tale of Tales Closing Jun 21, 2015, 23:45
Jun 21, 2015, 23:45
 
harlock wrote on Jun 21, 2015, 17:23:
basically, these guys thought they were genius (like most "artists")... nobody gives a shit, and suddenly they dont feel like genius anymore - and thus, "WAAAAAHH!" but in this very particular way

stereotypical artist response, really... they should move into the fine art world, where you can easily sell complete bullshit for 100K+

It must be really miserable to be you.
Avatar 10520
37.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:34
37.
Re: Tale of Tales Closing Jun 21, 2015, 22:34
Jun 21, 2015, 22:34
 
Never heard of the developer, or their game. Sounds like they had huge aspirations, and had no idea how to live up to their aspirations. Based on comments I see here, it does sound like some people at least had heard of their game .. and that they might've been living in the same reality distortion field that Mitt Romney's team lived in.

36.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:27
36.
Re: Tale of Tales Closing Jun 21, 2015, 22:27
Jun 21, 2015, 22:27
 
Slick wrote on Jun 21, 2015, 22:07:
Jerykk wrote on Jun 21, 2015, 21:05:
Slick wrote on Jun 21, 2015, 20:32:
Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.

yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.

lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.

then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.

and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?

Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.

if you read what you just quoted me saying, i was pretty clear:

"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"

The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.

Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?

Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".

Has anyone here (aside from Tipsy McStagger who posted his comment while I was writing this) actually called it a bad game? People have said that the premise doesn't appeal to them but that's not the same as calling it a bad game. I have no interest in truck sims but the Euro Truck Simulator series is apparently good if you like the genre. Sunset might be a fantastic game but it doesn't really matter if nobody likes the premise.

Playing as a housekeeper during a civil war in the 70's holds limited appeal. The sales of the game prove as much. There's nothing wrong with making a game with limited appeal but if you're going to do that, you shouldn't expect great sales. Tale of Tales apparently expected great sales and when they didn't get that, they shut down and wrote an angry rant. That's what people are criticizing.

Games like CoD and AC are criticized for lack of innovation because they get pumped out on an annual basis with superficial changes and no real resolution of each series' fundamental flaws. The key difference between that and Sunset is that critics find the basic premise of CoD and AC appealing. They just don't find the gameplay appealing. Apparently very few people find the premise of Sunset appealing so the gameplay is irrelevant.
Avatar 20715
35.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:23
35.
Re: Tale of Tales Closing Jun 21, 2015, 22:23
Jun 21, 2015, 22:23
 
Slick wrote on Jun 21, 2015, 22:01:
oh nevermind, apparently IGN actually played the game, which gives them a leg up so far on every single person giving armchair appraisals on here. they gave it an 8.0

IGN also pisses itself for the latest COD big dev clone so I wouldn't trust them to review anything.
Avatar 57600
34.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:22
34.
Re: Tale of Tales Closing Jun 21, 2015, 22:22
Jun 21, 2015, 22:22
 
So the winners were the following:

The PR Company,
Steam,
Rock, Paper, Shotgun.

The losers were the following:
Tale of Tales,
Anyone who purchased the game.

I watched a few of the Let's play video and I gotta say. The game looks like a boring mess. Character depth is missing and interaction seems kinda poor with this "Blue/Red" decision buttons.


Ever played those TellTale Games? Those Walking Dead/ Game of Thrones.. Those ones are basically THIS game but way better done. I feel like this was just a horrible version of those games.
Avatar 57660
33.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:17
33.
Re: Tale of Tales Closing Jun 21, 2015, 22:17
Jun 21, 2015, 22:17
 
Slick wrote on Jun 21, 2015, 21:57:
No i didn't play it, but I also didn't judge it as obviously being a lame title (from a trailer alone?! what is this, IGN?) that had no appeal to gamers because it wasn't mainstream enough.

Yeah but would you have simply bought it based on what they presented? Because it sounds like most people didn't. And if that's the case, where does the fault lie?

If you're a game developer, it's your job to make other people want to buy your product. If they don't buy it, who's ultimately responsible?



It's just odd that we're A) talking about a game that so far no one on this thread has played. and B) shaming them for "being too niche" when every other thread on blues is devoted solely for bashing games that take a too populist approach.

or, in the words of the great harlock - "gaba gaba mmmph harum pbbbbbbbpf"

It's not odd at all. First of all, you'd have to be pretty dumb to really think that people wanting to see new things in gaming means 'throw out everything and replace it with something else entirely'. Most of the time, people want just enough innovation and advancement to make familiar game types feel interesting and like they have something new to discover.

Sure, sometimes someone will come along and make a Dear Esther or something like that. But how often does that actually happen?

Secondly, and again, it may not be a bad game at all. It didn't, however, make people want to buy it even with the good reviews. What does that tell you?
32.
 
removed
Jun 21, 2015, 22:08
32.
removed Jun 21, 2015, 22:08
Jun 21, 2015, 22:08
 
* REMOVED *
This comment was deleted on Jun 22, 2015, 07:02.
31.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:07
Slick
 
31.
Re: Tale of Tales Closing Jun 21, 2015, 22:07
Jun 21, 2015, 22:07
 Slick
 
Jerykk wrote on Jun 21, 2015, 21:05:
Slick wrote on Jun 21, 2015, 20:32:
Krovven wrote on Jun 21, 2015, 16:16:
if you had turned it into an RPG, it would have done much better.

yeah, they should have added character progression, weapon unlocks, a dash of DLC and a smattering of pavlovian-response gaming mechanics would have made this a blockbuster hit.

lol, i'm only half joking, you gotta admit that it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes.

then every other thread is getting mad at games that only try to fit in with current gaming tropes. it's lose-lose.

and has one of you PLAYED this fucking game? no. but apparently you're all experts on how much it sucks, and how they deserved to fail. from what I've read this game got GOOD reviews from the press, no? how heartless are you fucks?

Nobody's criticizing the game itself. We're criticizing the developer's rant about the game's failure. It makes them sound like they feel entitled to success. Other developers have made similar rants when their games failed and all were met with equal criticism. Tale of Tales made a game that appeals to a very small audience and it sold as any reasonable person would expect it to.

if you read what you just quoted me saying, i was pretty clear:

"it's pretty funny reading this thread that are all being mostly negative towards these devs for making something that doesn't "fit in" with current gaming tropes"

The ire has been almost exclusively towards it being an obviously bad game. Then they get good reviews, sell nothing, go bankrupt, and are sad about it. People are saying that it deserved to fail because it's bad, therefore being sad about going bankrupt is "over the line" and worthy of ridicule.

Almost every post is saying how they're too "hipster", or they're too "niche" in their game design, etc etc. you don't see the irony in this? how many times have you read the words "it's shit, they just cater to the lowest common denominator" on this forum... in the last week?

Now this title gets lampooned for doing exactly the opposite. I swear some of you need to start your own game development studios, as you obviously know exactly what the perfect game is, and apparently no one else "gets it".
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30.
 
removed
Jun 21, 2015, 22:05
30.
removed Jun 21, 2015, 22:05
Jun 21, 2015, 22:05
 
* REMOVED *
This comment was deleted on Jun 22, 2015, 07:02.
29.
 
Re: Tale of Tales Closing
Jun 21, 2015, 22:01
Slick
 
29.
Re: Tale of Tales Closing Jun 21, 2015, 22:01
Jun 21, 2015, 22:01
 Slick
 
oh nevermind, apparently IGN actually played the game, which gives them a leg up so far on every single person giving armchair appraisals on here. they gave it an 8.0
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