So far a little over 4,000 copies of Sunset have changed hands. That includes the copies for our backers on Kickstarter. That includes the sale. There’s barely enough income to keep our company going while we look for ways to raise the funds to pay back our debts.
It’s hard to deal with this intense feeling of disappointment in a context of glowing reviews and compliments and encouragement from players. A small group of people clearly deeply appreciates what we do and we curse the economic system that doesn’t allow us to be pleased with that.Being wrong will set you free
- We studied successful games and applied our findings to the design of Sunset. And while the inclusion of certain conventions seems to have helped some people enjoy the game, it didn’t affect the size of our audience much.
- We spent a lot of money on a PR company who got us plenty of press, took some work and worries off our shoulders, and found us other marketing opportunities. But it didn’t help sales one bit.
- We even took out an advertisement on Rock, Paper, Shotgun, where we figured the people most interested in Sunset would be gathered. They must all use AdBlock because that had no effect whatsoever.
- We worked hard on presenting a gentler Tale of Tales to the public. Which basically meant that Michaël was forbidden to talk in public and Auriea often just smiled at the camera, parroting words whispered in her ears by communication coaches. Didn’t make a difference.
So now we are free. We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.We are happy and proud that we have tried to make a “game for gamers.” We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones.
ASeven wrote on Jun 22, 2015, 15:13:
https://www.youtube.com/watch?v=X546RqY1OBw
Icewind wrote on Jun 22, 2015, 11:44:
Translation:
We tried to make something we would like instead of something gamers at large would like, thus it failed. It doesn't help that we are hipsters either.
ViRGE wrote on Jun 22, 2015, 07:40:Jerykk wrote on Jun 22, 2015, 04:25:Now I'm curious, what would the crowd here consider a "gamer's game" anyhow?
The issue is that the game's premise holds little to no appeal for most gamers, hence the terrible sales. The fact that the developers considered Sunset a "gamer's game" shows a major disconnect with their target audience, which is again reinforced by the lackluster sales.
It seems to be it would be something like Super Mario Bros/Super Mario Galaxy: heavy on the gameplay, lots of variety, and easy to play but very difficult to master.
briktal wrote on Jun 22, 2015, 10:07:
The thing is, a game can push the envelope, explore new concepts, and all that cool artsy stuff but it can still suck or fail at its goals. Art style/quality, voice and other sound, controls, UI, performance and other production value/polish elements can really help a game like this succeed.
Slick wrote on Jun 22, 2015, 05:25:saluk wrote on Jun 22, 2015, 02:51:Slick wrote on Jun 22, 2015, 02:25:Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.
if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.
remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.
I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.
wait, what's this? a reasoned and well thought out reply?!
WHAT IS HAPPENING.
and yes, it absolutely takes people taking chances to push things forward, and everyone benefits. The best ideas always sound a bit daft the first time someone utters them. That's why this stuff should be encouraged, and not spat upon.
It seems like a total flip-flop from the usual, i gotta say, this thread has been very confusing at times. how often do we hear "they failed cause they didn't do what every other game does enough, gamers want more of stuff they're already familiar with" on this board?
I totally feel the warm fuzzies of "hey cool, something new, something I haven't seen before" when I read about games like this. not necessarily a game i'll play, but in my heart of hearts I support it. Gaming is such a young medium, we need to let it breathe.
in another thread some idiot was flipping out about how everything in the 90's was superior. it was because it was new. it was stuff we've never seen before. there was no 20 years of past titles to draw upon, it was fresh off the tree.
Games like sunset renew that "newness" to me, it sounds genuinely like something I 've never played before. I don't often get totally new experiences in gaming, and i'm not a jaded old husk that i will turn away the fuzzy "new" feeling that i adored in the 90's just because it's in 2015.
Xero wrote on Jun 22, 2015, 08:51:
Don't know much about this game as I never heard of it, but a quick shot over to the Steam page and at the reviews, most are negative, lol.
Can't imagine where they went wrong either!
We even took out an advertisement on Rock, Paper, Shotgun, where we figured the people most interested in Sunset would be gathered. They must all use AdBlock because that had no effect whatsoever.
NKD wrote on Jun 22, 2015, 04:12:We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.
It's worth noting that their main consultant was Leigh "Gamers are dead. Gamers don't have to be your audience." Alexander, Alcoholic and SJW.
Seems like if you want to actually make some money selling a PC game, gamers DO have to be your audience!
ViRGE wrote on Jun 22, 2015, 07:40:
Now I'm curious, what would the crowd here consider a "gamer's game" anyhow?
It seems to be it would be something like Super Mario Bros/Super Mario Galaxy: heavy on the gameplay, lots of variety, and easy to play but very difficult to master.
Jerykk wrote on Jun 22, 2015, 04:25:Now I'm curious, what would the crowd here consider a "gamer's game" anyhow?
The issue is that the game's premise holds little to no appeal for most gamers, hence the terrible sales. The fact that the developers considered Sunset a "gamer's game" shows a major disconnect with their target audience, which is again reinforced by the lackluster sales.
NKD wrote on Jun 22, 2015, 04:12:We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.
It's worth noting that their main consultant was Leigh "Gamers are dead. Gamers don't have to be your audience." Alexander, Alcoholic and SJW.
saluk wrote on Jun 22, 2015, 02:51:Slick wrote on Jun 22, 2015, 02:25:Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.
if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.
remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.
I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.
Slick wrote on Jun 22, 2015, 02:25:Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.
P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.
alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.
if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.
remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL
We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong.
Cutter wrote on Jun 21, 2015, 21:23:
And this is why you don't design by committee. They obviously had no vision or passion. The most successful things come about because of those two things. Someone asked John Lennon once how the Beatles wrote so many hits. He replied, they never tried to write hits. They were just writing music they themselves wanted to hear. And being for average working class lads there were millions just like them around the world who wanted the same thing.
But yeah, I guess it's everyone else that's the problem for not realizing they're hipster geniuses.
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SlimRam wrote on Jun 22, 2015, 02:58:
How could this have failed? Perhaps it's just a subconscious nod to the devs true calling: House Keeping![]()