Windows 10 is the best platform for playing games on the Oculus Rift. The Rift will work natively with Windows 10 to make it easy to set up, jump in, and have an incredible VR gaming experience. Combined with Direct12 technology that unlocks the full capabilities of new Windows 10 graphics hardware, made-for-VR games on Windows 10 will have the fastest frame rates and top performance.
Above all, we want to give gaming fans choices. Windows 10 is an open ecosystem that includes boundless opportunities for alternate realities, which is why we see the virtual reality of Oculus Rift as a perfect complement to the mixed reality offered by Microsoft HoloLens.
Sepharo wrote on Jun 12, 2015, 22:06:HorrorScope wrote on Jun 12, 2015, 10:14:PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:32:
100x this. I have both a DK1 and DK2. Mouse + Keyboard is a pain in the arse when using them as if you take your hands off the keyboard at any time and lose your position then you end up taking the headset off to relocate them.
A controller is a lot easier and the best of current options available. The STEM stuff looks interesting, but it's while off being finished. Obviously haven't tried the Oculus touch peripheral yet.
Your offhand doesn't have to be a keyboard, it could be like a nostromo. Buy I have to assume many can easily put their hand on WASD blindly and I can't believe much anyone looks at their keys while playing. That said, I haven't tried a Rift with a mouse to know for sure, I just wouldn't have a problem with finding buttons to press, it would be the affect of the device, not the finding of the keys.
I don't have a problem finding my keyboard and mouse while using the Rift. But for some of those VR experiences you want to stand up or look around. When you stand up you just feel like a rock keyboardistand when fully turning around you can't use the keyboard and mouse anymore of course, looking over the shoulder is fine though. So a wireless controller would be better in those situations. Unfortunately, as most of us know here first-person games are better with mouse and keyboard than a thumb stick.
HorrorScope wrote on Jun 12, 2015, 10:14:PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:32:
100x this. I have both a DK1 and DK2. Mouse + Keyboard is a pain in the arse when using them as if you take your hands off the keyboard at any time and lose your position then you end up taking the headset off to relocate them.
A controller is a lot easier and the best of current options available. The STEM stuff looks interesting, but it's while off being finished. Obviously haven't tried the Oculus touch peripheral yet.
Your offhand doesn't have to be a keyboard, it could be like a nostromo. Buy I have to assume many can easily put their hand on WASD blindly and I can't believe much anyone looks at their keys while playing. That said, I haven't tried a Rift with a mouse to know for sure, I just wouldn't have a problem with finding buttons to press, it would be the affect of the device, not the finding of the keys.
saluk wrote on Jun 12, 2015, 14:22:
Turning with the controller doesn't work, but if you have a controller and a swivel chair,
Really, unless their new input system was really ready (which it's not), bundling a controller is the most sensible move. It's not at all surprising. Annoying for those who already have it... you can always sell it.
The Rift will work natively with Windows 10 to make it easy to set up, jump in, and have an incredible VR gaming experience
Luke wrote on Jun 12, 2015, 05:26:Doesn't mean it's inaccurate; you can get pretty reliable results from fairly small sample sizes. The question is, what factors (if any) would skew Steam's numbers relative to the overall population?
Yes on spysteam and only on spysteam , that is not ALL pc gamers , jezz ya all think steam is the only place to play's
PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:32:
100x this. I have both a DK1 and DK2. Mouse + Keyboard is a pain in the arse when using them as if you take your hands off the keyboard at any time and lose your position then you end up taking the headset off to relocate them.
A controller is a lot easier and the best of current options available. The STEM stuff looks interesting, but it's while off being finished. Obviously haven't tried the Oculus touch peripheral yet.
jacobvandy wrote on Jun 12, 2015, 03:00:Exactly. Windows 7 and 8 make up 91% of the gaming market according to Steam, so most people will qualify for a free upgrade to Windows 10 (and those that don't will simply pirate it).jdreyer wrote on Jun 12, 2015, 02:25:PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:25:jdreyer wrote on Jun 11, 2015, 19:46:
Win 10 is free only if you're running Win 7 or above.
Like anyone serious about gaming is running XP or ME? Pull the other one, it's got bells on......
Lots of people still on Vista.
Less than 1% of PC gamers according to Steam stats. Even less than the number of poor saps still clinging to XP, lol.
Luke wrote on Jun 12, 2015, 05:26:
Yes on spysteam and only on spysteam , that is not ALL pc gamers , jezz ya all think steam is the only place to play's
jacobvandy wrote on Jun 12, 2015, 03:00:jdreyer wrote on Jun 12, 2015, 02:25:PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:25:jdreyer wrote on Jun 11, 2015, 19:46:
Win 10 is free only if you're running Win 7 or above.
Like anyone serious about gaming is running XP or ME? Pull the other one, it's got bells on......
Lots of people still on Vista.
Less than 1% of PC gamers according to Steam stats. Even less than the number of poor saps still clinging to XP, lol.
jdreyer wrote on Jun 12, 2015, 02:25:PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:25:jdreyer wrote on Jun 11, 2015, 19:46:
Win 10 is free only if you're running Win 7 or above.
Like anyone serious about gaming is running XP or ME? Pull the other one, it's got bells on......
Lots of people still on Vista.
ViRGE wrote on Jun 12, 2015, 00:28:My point was about forcing something unnecessary, not the similarities of the devices. That being said, the Kinect is quite a bit more complex than the Rift's constellation tracking device.jdreyer wrote on Jun 11, 2015, 21:26:To be fair to MS, that's 80% of what the Rift's tracking system is anyhow. So you've still got a camera measuring your position... It's just looking for IR lights instead of running a more complex depth sensor.
Just be thankful they didn't include a kinect.
Again, I'm not arguing against the suitability of the controller, I'm arguing everyone already has one. There is almost no one who is interested in the Rift that doesn't already have a controller or some peripheral that's not a kbd & mouse.jdreyer wrote on Jun 11, 2015, 21:38:jdreyer, not poking at you specifically, but how many people here have actually used a Rift for any period of time?
Oculus gets some of the blame here, but yeah, it's weird to include an XB1 controller with it. Your target market is early adopters with extra cash, 90% of whom are already going to have multiple gaming devices that can work just fine with the 'Rift: wheels, joysticks, controllers, etc. Forcing people to purchase another device the vast majority of people won't need isn't going to sit well.
The only thing I see this being is as a counter to Valve, who are coming out with their own VR and controller.
The controller is the only thing that makes sense. You can't see in front of you. You need a simple control scheme that you can navigate without looking. Devs have already tried other options with their dev kits; take it from someone who has used them, anything more than a controller really doesn't work very well.
Even as a touch typist, I'd be hard-pressed to perfectly work a keyboard completely blind when it comes to games, since it's a different mindset and muscle movements than typing out text.
PsychoMoggieBagpuss wrote on Jun 12, 2015, 01:25:jdreyer wrote on Jun 11, 2015, 19:46:
Win 10 is free only if you're running Win 7 or above.
Like anyone serious about gaming is running XP or ME? Pull the other one, it's got bells on......
ViRGE wrote on Jun 12, 2015, 00:28:
The controller is the only thing that makes sense. You can't see in front of you. You need a simple control scheme that you can navigate without looking. Devs have already tried other options with their dev kits; take it from someone who has used them, anything more than a controller really doesn't work very well.
Even as a touch typist, I'd be hard-pressed to perfectly work a keyboard completely blind when it comes to games, since it's a different mindset and muscle movements than typing out text.