Lab Games focused on designing a unique sci-fi game with deep tactical
mechanisms. Thanks to the simultaneous turn-based approach, not only do players
have the time to think about their next moves, primary targets, and fleet
positioning on the battlefield, but they also have the excitement to see the
result of their choices during intense real-time sequences.
Human and Nautilid factions have very different assets and superior firepower
will not be enough to seize decisive victory when the enemy benefits from more
units and better positions. So daredevil commanders will have to keep a cool
head if they want to see the end of the war…
So I am two hours in and this is my first off the cuff opinion:
It's fairly easy to understand and uncomplicated.
Tactics actually matter.
The music is decent.
True 3D, multiplane movement and range of motion.
You can create your fleet formation before starting combat.
Multiple ship classes enable you to create true fleets of complimentary roles instead of just a collection of ships.
The writing is terrible, like the sci fi story you wrote in Grade 6 terrible. Awful and painful.
The graphics are definitely outdated and lagging. Very fuzzy and a lack of definition.
The weapons don't really have a lot of punch to them. In this I mean it doesn't feel like you're firing off heavy ship based weapons. Missiles, in ratio to your ship, are hilariously huge while beam weapons are almost comically small.
Standard mission fare; blow these ships up, rescue that ship, etc.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
I only remember Combat Mission, and there the draw-backs were always that you couldn't ever predict where the enemy would BE after your turn, and hence your movement was always just a guess. I assume in space, this turns into a circular dance?
In Combat Mission enemy AI usually didn't move because of this. Which made that game even more annoying ;p