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NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features

The GeForce website heralds the release of new version 353.06 WHQL-certified drivers for NVIDIA graphics cards, saying these are game-ready for tomorrow's official launch of Heroes of the Storm, Blizzard's new MOBA. They also say these are the drivers to power their new GeForce GTX 980 Ti, which they say is launching today. Finally, they cap off this flurry of news with the announcement of new G-SYNC features, monitors, and notebooks. Here's a new video on G-SYNC and word:
With the new GeForce Game Ready driver you'll have optimal performance when battling with friends, and access to supported NVIDIA technologies like Dynamic Super Resolution (DSR), GameStream, G-SYNC, and GeForce Experience one-click Optimal Playable Settings.

Game Ready For The New GeForce GTX 980 Ti

Today we launched the new $649 GeForce GTX 980 Ti, an incredibly powerful 6GB, 2816 CUDA Core GPU that's designed for graphically-demanding next-gen experiences run at 4K, on DirectX 12, and on high-resolution, 90 frames per second Virtual Reality headsets. Equally at home with DirectX 11 games, the GeForce GTX 980 Ti takes taxing titles like Grand Theft Auto V and The Witcher 3: Wild Hunt in its stride, running up to three times as fast as previous-generation flagship GPUs.

For more information check out our GeForce GTX 980 Ti launch article, and for driver support download the new GeForce Game Ready drivers.

New NVIDIA G-SYNC Features

NVIDIA revolutionized computer displays in 2013 with the introduction of variable refresh rates, enabling gamers to enjoy highly responsive, tear-free, stutter-free experiences on G-SYNC monitors. Reviews are phenomenal, and gamers everywhere agree that itís painful to play on anything other than a G-SYNC display once youíre used to the flawless experience it provides.

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60. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 7, 2015, 04:31 Verno
 
Perfect timing, I need something for consistent 1440p performance on this Acer XB270HU. The 970s were solid but I like just dialing everything up and forgetting about it.  
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59. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 6, 2015, 12:48 theyarecomingforyou
 
ForgedReality wrote on Jun 3, 2015, 14:01:
Shineyguy wrote on Jun 2, 2015, 13:07:
theyarecomingforyou wrote on Jun 2, 2015, 11:49:
These drivers are shit. I've been getting constant crashes on the desktop.

Fuck you nVidia! Sort this shit out!

And yet I played Witcher 3 for about an hour after installing them and had no issues.

You need to report your problem to nVidia and let them know your computer's setup. Saying what you did here will do nothing but get you labelled as "that guy".

Yeah, sounds like it's his system, not the drivers. I have no issues.
You clearly haven't been on the nVidia forums, as this is a well known issue. I haven't had any problems with nVidia drivers until recently, starting with The Witcher 3 driver release. Since then I've been having major stability issue on the desktop, so clearly not related to GPU load.
 
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58. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 6, 2015, 01:26 Krovven
 
Edit: Honestly, just not worth the effort.

 
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57. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 3, 2015, 14:01 ForgedReality
 
Shineyguy wrote on Jun 2, 2015, 13:07:
theyarecomingforyou wrote on Jun 2, 2015, 11:49:
These drivers are shit. I've been getting constant crashes on the desktop.

Fuck you nVidia! Sort this shit out!

And yet I played Witcher 3 for about an hour after installing them and had no issues.

You need to report your problem to nVidia and let them know your computer's setup. Saying what you did here will do nothing but get you labelled as "that guy".

Yeah, sounds like it's his system, not the drivers. I have no issues.
 
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56. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 13:07 Shineyguy
 
theyarecomingforyou wrote on Jun 2, 2015, 11:49:
These drivers are shit. I've been getting constant crashes on the desktop.

Fuck you nVidia! Sort this shit out!

And yet I played Witcher 3 for about an hour after installing them and had no issues.

You need to report your problem to nVidia and let them know your computer's setup. Saying what you did here will do nothing but get you labelled as "that guy".
 
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55. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 11:49 theyarecomingforyou
 
These drivers are shit. I've been getting constant crashes on the desktop.

Fuck you nVidia! Sort this shit out!
 
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54. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 03:08 KilrathiAce
 
amd 390x fury or whatever its called better be priced about same as 980ti otherwise amd can retire business.  
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53. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 02:58 InBlack
 
For some reason disabling Antialiasing in the Witcher3 has removed all artifacting and flickering and has had a HUGE impact on the performance. I can't say that I notice any jaggy edges. Not that it ran badly before, but now it't like locked at 60 FPS all the time. 970 GTX @ 1080, everything on Ultra (except foliage which is on High), Vsyinc on.

Turning Vsyinc off had no noticable impact on performance, it did however cause terrible screen tearing.
 
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52. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 01:32 HorrorScope
 
Quinn wrote on Jun 1, 2015, 18:03:
Is it just me or does vsync always create unreliable/inconsistent performance? The newest example is in The Witcher 3. Sometimes the fps can very noticeably drop, and when I disable vsync then.. I don't notice it at all. And that's basically my experience with vsync since forever.

Yes when you have a game that can't keep a constant 60. If you do have one, to me it is better also keeps the card cooler.
 
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51. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 2, 2015, 01:21 ForgedReality
 
Quinn wrote on Jun 1, 2015, 18:03:
Is it just me or does vsync always create unreliable/inconsistent performance? The newest example is in The Witcher 3. Sometimes the fps can very noticeably drop, and when I disable vsync then.. I don't notice it at all. And that's basically my experience with vsync since forever.

Yet a friend of mine cannot play games without vsync on because the slightest tear makes him mad, yet I never hear him mention above complaints ever :\

Time to upgrade to a CRT. XD Higher refresh rates, no tearing, no input latency. The year 2000: When display technology was acceptable.
 
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50. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 21:57 Steele Johnson
 
Wow, I'm finally seeing a reason to upgrade my old monitor. 144Hz IPS with g-sync? Hello!  
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49. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 19:38 Asmodai
 
And they still have not addressed the Witcher 3 surround sli scaling...

eg. Run a single monitor with sli disabled, the with sli enabled, Witcher 3 will substantially improve in performance.

Run surround with sli disabled, then enabled. Framerate is actually worse in surround with sli enabled than it is with it disabled...

Fucking flagship cards in the flagship configuration (multi gpu) on a game where nvidia has been balls deep in development on a demanding multi screen array and they just can't get it right... Even the nvidia geforce.com tweak page for W3 recommends SLI, but I guess that only applies to single screen...
 
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48. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 19:23 NewMaxx
 
V-sync can cause issues in this and other games, yeah. You should have universal triple buffering enabled and enable it in any game where it's an option, officially or unofficially. I believe The Witcher 3 has some issues with pre-rendered frames on NVIDIA cards which you can fix by changing one setting (might be fixed in newest driver, though). I have v-sync enabled without issue in TW3 but I did have to fiddle around a bit to get it as smooth as it should be.  
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47. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 18:59 Dacron
 
Quinn wrote on Jun 1, 2015, 18:03:
Is it just me or does vsync always create unreliable/inconsistent performance? The newest example is in The Witcher 3. Sometimes the fps can very noticeably drop, and when I disable vsync then.. I don't notice it at all. And that's basically my experience with vsync since forever.

Yet a friend of mine cannot play games without vsync on because the slightest tear makes him mad, yet I never hear him mention above complaints ever :\

I feel stupid. 50 hours into it and I disabled vsync after reading your comment, and the game is noticeably smoother.

Thanks lol.
 



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46. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 18:55 eRe4s3r
 
Lol Chances are you might be able to run that game on anything made the past 15 years, certainly looks like it (visually)

This might be actually the WORST game EVER to advertise for a feature that is probably way better to advertise in BF4, but then you'd see this introduces latency that doesn't exist with vsync off. ^^
 
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45. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 18:33 Osc8r
 
New drivers for a game that looks like it was made in the late 1990's!!

Screw Nvidia, I'm pulling out my trusty Orchid Righteous for this one
 
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44. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 18:17 Drayth
 
Frame rates drop in large specific increments with vsync on once the FPS of the game drops below 60 (your computer is a slave to the refresh increments of the monitor). This can be mitigated by using triple buffering which probably explains the difference between what your friend is experiencing.  
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43. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 18:03 Quinn
 
Is it just me or does vsync always create unreliable/inconsistent performance? The newest example is in The Witcher 3. Sometimes the fps can very noticeably drop, and when I disable vsync then.. I don't notice it at all. And that's basically my experience with vsync since forever.

Yet a friend of mine cannot play games without vsync on because the slightest tear makes him mad, yet I never hear him mention above complaints ever :\
 
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42. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 17:22 NewMaxx
 
Shineyguy wrote on Jun 1, 2015, 16:44:
**Provided that the developer bakes multi-GPU support directly into their game. Otherwise it's still handled by the driver, and I do not see AMD nor nVidia allowing this to happen in their own software.

Also, the shared pool of memory has to be coded for directly in game as well. So maybe we'll see these things down the road.

Of course. It's more complicated than it first appears, though. First you have the AMD-based consoles with the XBox One being the first truly DX12-capable device, which combined with AMD's HBM limitations means you will see some creative memory usage. You then have NVIDIA with its GTX 970 memory issue plus the fact their GPUs tend to perform better under DX12 with weaker CPUs, which is a boon to AMD CPUs. In either case the main advantages of DX12 are for the developer, not the consumer. I expect you will see enthusiastic innovation pretty quickly with it, though.
 
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41. Re: NVIDIA Launches GTX 980ti; New Drivers; & GSYNC Features Jun 1, 2015, 16:49 ForgedReality
 
Shineyguy wrote on Jun 1, 2015, 16:44:
NewMaxx wrote on Jun 1, 2015, 16:04:
Mordecai Walfish wrote on Jun 1, 2015, 15:46:
I did not realize this fact about running dual cards in the new graphics APIs! Any source or further information about this working with older cards or is this only for newer "dx12/mantle certified" cards?

DX12 will work with any NVIDIA card from the 400-series and up. Any AMD card built on GCN should also work which I believe is 7xxx and higher. Mantle works on a similar subset of cards. Keep in mind that you should be able to mix NVIDIA and AMD cards in a multi-GPU setup with DX12, too.

**Provided that the developer bakes multi-GPU support directly into their game. Otherwise it's still handled by the driver, and I do not see AMD nor nVidia allowing this to happen in their own software.

Also, the shared pool of memory has to be coded for directly in game as well. So maybe we'll see these things down the road.

It used to be kind of possible in the past. Years ago, you used to be able to run AMD for graphics acceleration and nVidia for PhysX. You had to install both AMD and nVidia drivers, but it worked. And then nVidia disabled the capability, and you could only do it through community-hacked drivers. Every time a new driver was released, you had to wait for the patched version. It was kind of cool, though a pain in the ass. Not really worth it these days with nVidia leading with everything other than compute. Not sure what advantage it would get you with DX12, since you'd only be as fast as the slowest card anyway, I'd imagine.
 
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