25,000 H1Z1 Bans

Daybreak Games' John Smedley tweets that they have hit almost 25,000 H1Z1 with bans: "24,837 have been banned for cheating" after a wry warning for users of a wallhack program called ESP. He calls the providers of the cheats "cockroaches," and though there have been attempts at apologies by some of those banned, he adds all the goods of these players will be wiped tomorrow. Thanks PC Gamer.
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Re: 25,000 H1Z1 Bans
May 20, 2015, 16:48
23.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:48
May 20, 2015, 16:48
 
NKD wrote on May 20, 2015, 16:28:
shihonage wrote on May 20, 2015, 16:11:

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.

Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.

If anyone is interested in knowing what that's like, fire up Quake (The original) and find a server with >100ms latency. It's not pretty and is the reason QuakeWorld had significant client side prediction and movement interpolation.
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