25,000 H1Z1 Bans

Daybreak Games' John Smedley tweets that they have hit almost 25,000 H1Z1 with bans: "24,837 have been banned for cheating" after a wry warning for users of a wallhack program called ESP. He calls the providers of the cheats "cockroaches," and though there have been attempts at apologies by some of those banned, he adds all the goods of these players will be wiped tomorrow. Thanks PC Gamer.
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24.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 17:55
24.
Re: 25,000 H1Z1 Bans May 20, 2015, 17:55
May 20, 2015, 17:55
 
Primalchrome wrote on May 20, 2015, 11:23:
Kajetan wrote on May 20, 2015, 10:21:
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.
You know...if a dev group has 5000 man hours to put into a game this month, I'd rather that they use it toward improving the player experience or fixing real bugs. Why would you want them to waste the time obfuscating traffic or code to get a temporary reprieve against cheaters?


Because in an open world PvP game where you can be shot and killed by any fellow player, you'd probably bitch your ass off if a wallhacker killing you over and over again...

Customer service means providing an environment where your customers feel confident that they can play the game within the rules and not be cheated as much as it means fixing bugs. If the game get's a rep as a hackers paradise, legitimate players (who spend money) will avoid it. More population, more money = more development, more fixes, more expansions, more content.

You do the math...
23.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 16:48
23.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:48
May 20, 2015, 16:48
 
NKD wrote on May 20, 2015, 16:28:
shihonage wrote on May 20, 2015, 16:11:

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.

Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.

If anyone is interested in knowing what that's like, fire up Quake (The original) and find a server with >100ms latency. It's not pretty and is the reason QuakeWorld had significant client side prediction and movement interpolation.
22.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 16:28
NKD
22.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:28
May 20, 2015, 16:28
NKD
 
shihonage wrote on May 20, 2015, 16:11:

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.

Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.
Do you have a single fact to back that up?
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21.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 16:24
21.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:24
May 20, 2015, 16:24
 
NKD wrote on May 20, 2015, 12:47:
Frijoles wrote on May 20, 2015, 11:27:

Are you saying they should do fuck all against cheaters and instead add a new hat? Can't say I agree with that.

The game is still in early beta. It's not really a time to be putting a lot of focus on cheaters.

Ah, I agree with that. Unless they're in "fake" beta where characters don't get wiped. But if they're still planning on wipes, I don't care about as much. I'm surprised there's so many though. Wonder what percentage that was.


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20.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 16:11
20.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:11
May 20, 2015, 16:11
 
StaTik wrote on May 20, 2015, 10:54:
You can't "fix" cheating. There will always be someone hacking in to the code on these games and making profit from it. Cheating is not a bug to be fixed, it's a choice. If you choose to rob a store you get put in jail, if you choose to cheat in a online game you get banned. That's they way it should be. You rob me of my hard earned money by taking away my enjoyment of my game so they should take your money by kicking your ass to the curb.
I would rather see new features in games then have the dev chase hackers with there time and money.

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

On user's computer level - aimbots and such may always be there, but you can minimize their effectiveness by allowing a depth of mechanics which lets players run circles around them.

That's why in Quake Wars, for instance, aimbotters never brought down a game. Not only because bullets had physical properties (no hitscan garbage), but because so many mechanics were available to frustrate them, especially if people gang up on them.
19.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 15:41
19.
Re: 25,000 H1Z1 Bans May 20, 2015, 15:41
May 20, 2015, 15:41
 
yuastnav wrote on May 20, 2015, 12:06:
harlock wrote on May 20, 2015, 11:48:
wasnt this supposed to be free to play?

When it's released, yes.

oh... in 2017.. ok
18.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 15:08
18.
Re: 25,000 H1Z1 Bans May 20, 2015, 15:08
May 20, 2015, 15:08
 
Frijoles wrote on May 20, 2015, 11:27:
Are you saying they should do fuck all against cheaters and instead add a new hat? Can't say I agree with that.
...No. And you're well aware I wasn't saying that. I'd rather they kick/ban cheaters and be very vocal about the fact. I'd rather they fix major exploits, but continue using as much dev time as possible to improve the game a as a whole. H1Z1 needs a LOT of polish.
Avatar 56308
17.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 13:56
17.
Re: 25,000 H1Z1 Bans May 20, 2015, 13:56
May 20, 2015, 13:56
 
It's great that they ban these fuckers, but this news just adds a taint of distaste to an already shitty cash-grab title. Whose going to wade in these waters after hearing there were that many Piranhas?

16.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 12:47
NKD
16.
Re: 25,000 H1Z1 Bans May 20, 2015, 12:47
May 20, 2015, 12:47
NKD
 
Frijoles wrote on May 20, 2015, 11:27:

Are you saying they should do fuck all against cheaters and instead add a new hat? Can't say I agree with that.

The game is still in early beta. It's not really a time to be putting a lot of focus on cheaters. They need to actually finish the game. If they've got methods to detect them such that they can round up 25,000 accounts, that's progress at least.
Do you have a single fact to back that up?
Avatar 43041
15.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 12:43
15.
Re: 25,000 H1Z1 Bans May 20, 2015, 12:43
May 20, 2015, 12:43
 
Kajetan wrote on May 20, 2015, 10:21:
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.

If you have come up with a way to prevent memory editing and code injection in software then you had better patent that shit and start a company because you will make billions.
14.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 12:06
14.
Re: 25,000 H1Z1 Bans May 20, 2015, 12:06
May 20, 2015, 12:06
 
harlock wrote on May 20, 2015, 11:48:
wasnt this supposed to be free to play?

When it's released, yes.
Now we donce.
13.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 11:48
13.
Re: 25,000 H1Z1 Bans May 20, 2015, 11:48
May 20, 2015, 11:48
 
wasnt this supposed to be free to play?
12.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 11:27
12.
Re: 25,000 H1Z1 Bans May 20, 2015, 11:27
May 20, 2015, 11:27
 
Primalchrome wrote on May 20, 2015, 11:23:
Why would you want them to waste the time obfuscating traffic or code to get a temporary reprieve against cheaters?

Are you saying they should do fuck all against cheaters and instead add a new hat? Can't say I agree with that.
Avatar 6700
11.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 11:23
11.
Re: 25,000 H1Z1 Bans May 20, 2015, 11:23
May 20, 2015, 11:23
 
Kajetan wrote on May 20, 2015, 10:21:
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.
You know...if a dev group has 5000 man hours to put into a game this month, I'd rather that they use it toward improving the player experience or fixing real bugs. Why would you want them to waste the time obfuscating traffic or code to get a temporary reprieve against cheaters?

Avatar 56308
10.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:54
10.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:54
May 20, 2015, 10:54
 
Kajetan wrote on May 20, 2015, 09:55:
Omni wrote on May 20, 2015, 08:52:
Not that I care too much but its good to see cheating scun gets bans.
Yeah, it does always feel good, when some cheater is getting banned, doesn't it ... but its utter and complete bullshit!

Banning does not improve online gaming. Fixing bugs and memory leaks does improve online gaming, not this crap. But this does cost money, so the devs and the publishers go the easy way. Catering to the righteous anger of the "honest" player, so nobody will notice that they do shit to fix security holes which are responsible for allowing cheats in the first place.

You can't "fix" cheating. There will always be someone hacking in to the code on these games and making profit from it. Cheating is not a bug to be fixed, it's a choice. If you choose to rob a store you get put in jail, if you choose to cheat in a online game you get banned. That's they way it should be. You rob me of my hard earned money by taking away my enjoyment of my game so they should take your money by kicking your ass to the curb.
I would rather see new features in games then have the dev chase hackers with there time and money.

This comment was edited on May 20, 2015, 10:59.
9.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:34
9.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:34
May 20, 2015, 10:34
 
Kajetan wrote on May 20, 2015, 10:21:
HorrorScope wrote on May 20, 2015, 10:06:
Kajetan wrote on May 20, 2015, 09:55:
Banning does not improve online gaming.
Banning cheaters to me in a game is an improvement.
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.

Or it is a problem that you can't fathom a company being able to do more than one thing at a time. I will go as far to say you don't need a coder that can fix the game that way to figure out who is cheating and ban them. For all we know the secretary was assigned this task, while the developers work on bugs and features.

You weren't cheating were you?

Or do you want them to spend most development time seeing what cheaters are doing and coding it so they can't? Probably like any hack, that can go on forever. But a player shouldn't be buying the game and then instead of playing it, figuring out how they can cheat first, then play. I'm sure it is right there in the EULA and pretty much understoo by the community, cheaters are wrong and can be banned.
Avatar 17232
8.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:23
8.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:23
May 20, 2015, 10:23
 
pwnd! llloollololoolollol
7.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:21
7.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:21
May 20, 2015, 10:21
 
HorrorScope wrote on May 20, 2015, 10:06:
Kajetan wrote on May 20, 2015, 09:55:
Banning does not improve online gaming.
Banning cheaters to me in a game is an improvement.
And thats the problem. Instead of fixing bugs, companies just ban someone. Its cheap, it makes you feel good and it does not change a thing.
6.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:19
6.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:19
May 20, 2015, 10:19
 
rofl. Banning players sure saves money on those server upgrade costs! Har har! In reality, YAY FOR THE BANSTICK! Teach those low life scummy parasites a lesson! Yar!
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5.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 10:06
5.
Re: 25,000 H1Z1 Bans May 20, 2015, 10:06
May 20, 2015, 10:06
 
Kajetan wrote on May 20, 2015, 09:55:
Banning does not improve online gaming.

Banning cheaters to me in a game is an improvement.
Avatar 17232
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