PHJF wrote on May 7, 2015, 19:35:
Our primary focus is on protecting GTA Online against modifications that could give players an unfair advantage, disrupt gameplay, or cause griefing.
Every time I tried GTAO I found it solely populated by disruptive and/or griefing players. The heists implementation was beyond fucking awful.
Yeah, sometimes public servers with disruptive and/or grieving players can be annoying/aggravating if you're not in the mood for it, but it can be fun too. One time a crew member and I just walked out of our apartment and some guy just shot us down for no reason. We ignored it, and then he killed us both a second time, so it became our mission to seek revenge. SO, we jumped into my crew member's armored car and kept chasing him down and killing him, then took his car and kept running over him with his own car - if we didn't shoot him down first - and eventually he rage-quit. From that point forward we carried on with a nice and enjoyable online session - even though the revenge seeking was pleasurable.