Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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84.
 
Re: Oculus Rift in Q1 2016
May 7, 2015, 11:58
84.
Re: Oculus Rift in Q1 2016 May 7, 2015, 11:58
May 7, 2015, 11:58
 
Mashiki Amiketo wrote on May 7, 2015, 05:48:
HorrorScope wrote on May 6, 2015, 22:45:
It had nowhere near the tech, push or wow comments you get today vs back then. It was less than Money For Nothing Gfx and terrible gameplay at an amusement park costing you a bundle per minute.

Remember the old Mechwarrior setups? They weren't all that either. Well games survived and large scale pvp/coop took off at home vs arcade and continually improved to awesome. But if we were stuck in a Mech or VR world of 1998, yes guaranteed fail.

Dunno about that, for the tech of the time it was big, there was a huge, huge push by several companies, and there was lots of 'wow' comments then just as now. I remember quite a few computer and video game stores that had live demos of it. So I guess we'll see, but I expect that it's going to be a niche product.

Yes tech at the time that is what it was. It was low polygon, no texture, very little environment to move in and just as little to do and then there was controls. Well at least the one's I tried or viewed on the over-head monitor while others played it. That was pretty much a tech demo, but before its time, we wanted it to be awesome, but it was too costly for so little in return.

I think that was part of what Lucky was talking about, making sure it is right, because it is asking the person to do something new and doing it wrong throws another 20 years down the tube of the once-bitten twice shy crowd.

In general, not directed at you unless it fits. I read some just don't want this to work or be a thing. I want it to work, I want something new, that is why we are jaded. We need a new drug. But I will also surrender if it sucks. It isn't related directly to anything else a success or fail, it will have to stand on its own, I plan to give it a chance other than act like a grandpa.

I also believe there will be flavors, full on VR and games enhanced just with visual immersion. I also believe FPS's will rule here to, if not at first some genius will figure it out and then were off and running again.

This comment was edited on May 7, 2015, 12:04.
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