Talisorn wrote on May 6, 2015, 21:23:
Cause again providing different focal lengths for different eyes should actually be an issue? I plug in OR and tell it my left eye is 13/20 and right 18/20 and it can't compensate - with the investment they've had????????
I'm not sure how many ways I can say this. I'll keep it simple:
No. The Rift does not do this.
The slightly more complex answer is:
No. The Rift does not do this. In an effort to keep the response time from movement input to what the eye sees, they need to keep computations to an absolute minimum. Anything more than 20ms and you get motion sick. So to change the rendering of different screens based on what each eye requires is not worth it (that's 20ms from moving your head to input to the game then do what the game wants then display the result). Frankly, it's easier to accommodate glasses.
Lag aside, is this a thing that's even possible? I feel like if it were, then there should be some kind of browser script that would let me input my correction factor and turn a vague blue and white blur into perfectly legible text. Or something AMD or Nvidia would have built into their hardware and drivers.