Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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No subject
May 6, 2015, 22:28
78.
No subject May 6, 2015, 22:28
May 6, 2015, 22:28
 
Talisorn wrote on May 6, 2015, 19:07:
Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer!

Your comment reminds me of what people were saying in 1998, it was a gimmick then. I've tried them then, tried these now. I'm still not convinced that it's going to go mainstream either, I expect it'll end up just like the "3d TV" craze that they tried pushing a few years ago...lots of awesome...no content. Then again PC gaming is generally 10-15 years ahead of the home market so who knows.

If they can fix the nausea problem that I get from using them, that'll be great. But even the range of 3D glasses make me sicker than hell, and that's because I've had a serious brain injury in the past.

Anyway, regardless of whether or not it goes mainstream or remains niche pushing the boundaries of what we have is always good.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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