Slick wrote on May 6, 2015, 19:14:
Talisorn wrote on May 6, 2015, 19:07:
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.
Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer!
3D gaming (active-shutter 120hz displays) was a game-changer, and now companies like Tridef are bankrupt, and haven't updates a game profile on their site (for paying customers) in almost 2 years.
I own a 3D screen, and hardly ever use it, unless it's for a single player game that i'm like, you know what? this would be AMAZING on 3D. and then it just doesn't work, cause no one supports this shit anymore. 3D is already dead in the water. and now we have 3D HMDs stepping up, which also won't get the support they need. at least not in this lifetime.
and if you tell me plain ol non-HMD (head mounted display) 3D gaming is a gimmick, obviously you've never played skyrim in 3D. whole new wealth of respect for 3D modelers.
One of the mistakes people make is to equate VR with 3D. The 3D component is only a small part
of the VR experience.
With a 3D monitor, you're still looking at a screen in front of you. You have a defined boundary of the game; look to the left and right and you see the real world.
With VR, you are IN the game. Look to the left, right, up, down, wherever and you still see .... the freaking game
. You are immersed in the game world. The 3D component only an illusionary layer of greater realism so the mind is further tricked into the feeling of immersion.
It's difficult to explain. Hell ... this is Blues News: Home of the "cynical sceptic gamer". I can guarantee that when you try one of these devices, you'll understand what I mean
EDIT: On a side note, unless the game is specifically designed with VR in mind or it requires extra drivers (like VorpX) to get it working, it's not a good representation of VR. With FPS (shooters or slashers) like Skyrim, while it's interesting, it's not a great experience. You need to have head movement decoupled with physical movement or the illusion of presence is broken. A game that natively supports separation head movement, like ARMA, is a lot better for VR.This comment was edited on May 6, 2015, 19:35.