Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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Re: Oculus Rift in Q1 2016
May 6, 2015, 19:28
69.
Re: Oculus Rift in Q1 2016 May 6, 2015, 19:28
May 6, 2015, 19:28
 
Slick wrote on May 6, 2015, 19:14:
Talisorn wrote on May 6, 2015, 19:07:
zombiefan wrote on May 6, 2015, 09:14:
Meh. Still a gimmick. Great for racing games/flying sims/rollercoaster tech demos, but I'll keep waiting for holodeck/brain implants.

Anytime I hear someone say that VR is a gimmick, I KNOW they haven't actually tried it. It's not a gimmick. It's a game changer!

3D gaming (active-shutter 120hz displays) was a game-changer, and now companies like Tridef are bankrupt, and haven't updates a game profile on their site (for paying customers) in almost 2 years.

I own a 3D screen, and hardly ever use it, unless it's for a single player game that i'm like, you know what? this would be AMAZING on 3D. and then it just doesn't work, cause no one supports this shit anymore. 3D is already dead in the water. and now we have 3D HMDs stepping up, which also won't get the support they need. at least not in this lifetime.

and if you tell me plain ol non-HMD (head mounted display) 3D gaming is a gimmick, obviously you've never played skyrim in 3D. whole new wealth of respect for 3D modelers.

One of the mistakes people make is to equate VR with 3D. The 3D component is only a small part of the VR experience.

With a 3D monitor, you're still looking at a screen in front of you. You have a defined boundary of the game; look to the left and right and you see the real world.

With VR, you are IN the game. Look to the left, right, up, down, wherever and you still see .... the freaking game. You are immersed in the game world. The 3D component only an illusionary layer of greater realism so the mind is further tricked into the feeling of immersion.

It's difficult to explain. Hell ... this is Blues News: Home of the "cynical sceptic gamer". I can guarantee that when you try one of these devices, you'll understand what I mean.

EDIT: On a side note, unless the game is specifically designed with VR in mind or it requires extra drivers (like VorpX) to get it working, it's not a good representation of VR. With FPS (shooters or slashers) like Skyrim, while it's interesting, it's not a great experience. You need to have head movement decoupled with physical movement or the illusion of presence is broken. A game that natively supports separation head movement, like ARMA, is a lot better for VR.

This comment was edited on May 6, 2015, 19:35.
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