Oculus Rift in Q1 2016

The Oculus VR website announces that the first commercial release of the Oculus Rift VR headsets is planned for first quarter of next year. Here's word:
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.
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Re: Oculus Rift in Q1 2016
May 6, 2015, 19:15
66.
Re: Oculus Rift in Q1 2016 May 6, 2015, 19:15
May 6, 2015, 19:15
 
Silicon Avatar wrote on May 6, 2015, 19:09:
I wear glasses. Where do these devices put me? Are they good enough to go comfortably over glasses or would I just have to sit there with eyestrain? That is the deal-breaker for me.

Obviously, I can't speak for the final version, but when I tried DK2 my friend with glasses was fine with it.

As for using it in FPS, it's ok, but the disconnect between physically sitting and virtually running is even more apparent in VR.

Where VR utterly wins is in racing games and space sims. Elite : Dangerous is a pretty good game that needs some work. Elite with an oculus is a goddamn space tourism simulator and it is Fucking Awesome, especially once you pair it with a HOTAS.


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